Browsing GCH 2018 - Eurographics Workshop on Graphics and Cultural Heritage by Subject "centered computing"
Now showing items 1-13 of 13
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3D Reconstruction and Transparent Visualization of Indonesian Cultural Heritage from a Single Image
(The Eurographics Association, 2018)Herein, we propose a method for three-dimensional (3D) reconstruction of cultural heritage based on deep learning, which we apply to the reliefs of the Buddhist temple heritage of Borobudur Temple, in Indonesia. Some parts ... -
Browsing Spatial Photography for Dissemination of Cultural Heritage Research Results using Augmented Models
(The Eurographics Association, 2018)Both digital and physical 3D models of buildings as well as historical photographs of architecture are used for a wide range of needs, from research in humanities and information technologies, museum contexts and library ... -
Data Visualization of Decoration Occurrence and Distribution. A Comparative Study of Late Egyptian Funerary Decoration in Thebes
(The Eurographics Association, 2018)Decoration in Ancient Egyptian funerary monuments represents an important part of the monuments layout. Beside scenes displaying the owner, scenes of daily life, fabrication, offerings and hieroglyphic texts are found. Not ... -
Evaluation of Multi-Platform Mobile AR Frameworks for Roman Mosaic Augmentation
(The Eurographics Association, 2018)Augmented Reality (AR) development frameworks have different recognition performance on different kinds of target images. In this work, we studied AR frameworks applied in the context of outdoor Roman mosaic ruins with the ... -
Integrated Spatio-temporal Documentation and Analysis of Archaeological Stratifications Using the Harris Matrix
(The Eurographics Association, 2018)The Harris Matrix (HM) is the fundamental diagrammatic representation of relative time for an archaeological site and the de facto standard for the representation of a stratigraphic sequence - the backbone for archaeological ... -
Integrated Volume Visualisation of Archaeological Ground Penetrating Radar Data
(The Eurographics Association, 2018)The non-invasive prospection of our archaeological heritage is one of the main tasks of modern archaeology and often provides the necessary bases for further activities, such as special protection or intensified research. ... -
Objective and Subjective Evaluation of Virtual Relighting from Reflectance Transformation Imaging Data
(The Eurographics Association, 2018)Reflectance Transformation Imaging (RTI) is widely used to produce relightable models from multi-light image collections. These models are used for a variety of tasks in the Cultural Heritage field. In this work, we carry ... -
Proxy Painting
(The Eurographics Association, 2018)For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual ... -
A Social Platform to Support Citizens Reuse of Open 3D Visualisations: a Citizen Science Approach
(The Eurographics Association, 2018)There is a growing interest in the world of Open Data, with many initiatives in the Cultural Heritage field. Platforms like Europeana, archive.org, Open Heritage by Google are only few examples of on-line catalogues full ... -
Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage
(The Eurographics Association, 2018)Whilst computer visualisation is an established method of presenting cultural heritage, the use of game engines to provide a full immersive virtual reality experience is less well developed. This research documents the ... -
Visualization of Orientations of Spatial Historical Photographs
(The Eurographics Association, 2018)Historical imagery are an important basis for research in Digital Humanities (DH). Especially art and architectural historians rely on historical photographs that are provided by online media repositories. In general, ... -
Visualizing Networks of Maya Glyphs by Clustering Subglyphs
(The Eurographics Association, 2018)Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ... -
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...