Browsing PG2018 Short Papers and Posters by Subject "Computing methodologies"
Now showing items 1-20 of 20
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3D VAE-Attention Network: A Parallel System for Single-view 3D Reconstruction
(The Eurographics Association, 2018)3D object reconstruction from single view image is a challenge task. Due to the fact that the information contained in one isolated image is not sufficient for reasonable 3D shape reconstruction, the existing results on ... -
A Deep Learned Method for Video Indexing and Retrieval
(The Eurographics Association, 2018)In this paper, we proposed a deep neural network based method for content based video retrieval. Our approach leveraged the deep neural network to generate the semantic information and introduced the graph-based storage ... -
Direct Limit Volumes: Constant-Time Limit Evaluation for Catmull-Clark Solids
(The Eurographics Association, 2018)We present a novel approach for efficient limit volume evaluation on Catmull-Clark (CC) subdivision solids. Although several analogies exist between subdivision surfaces and subdivision volumes, extending Stam's limit ... -
Efficient Metropolis Path Sampling for Material Editing and Re-rendering
(The Eurographics Association, 2018)This paper proposes efficient path sampling for re-rendering scenes after material editing. The proposed sampling method is based on Metropolis light transport (MLT) and distributes more path samples to pixels whose values ... -
Extreme Feature Regions for Image Matching
(The Eurographics Association, 2018)Extreme feature regions are increasingly critical for many image matching applications on affine image-pairs. In this paper, we focus on the time-consumption and accuracy of using extreme feature regions to do the ... -
Gauss-Seidel Progressive Iterative Approximation (GS-PIA) for Loop Surface Interpolation
(The Eurographics Association, 2018)We propose a Gauss-Seidel progressive iterative approximation (GS-PIA) method for Loop subdivision surface interpolation by combining classical Gauss-Seidel iterative method for linear system and progressive iterative ... -
GPU-based Real-time Cloth Simulation for Virtual Try-on
(The Eurographics Association, 2018)We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ... -
InspireMePosing: Learn Pose and Composition from Portrait Examples
(The Eurographics Association, 2018)Since people tend to build relationship with others by personal photography, capturing high quality photographs on mobile device has become a strong demand. We propose a portrait photography guidance system to guide user's ... -
Japanese Kanji Font Style Transfer based on GAN with Unpaired Training
(The Eurographics Association, 2018)To design a whole package of Japanese font is labor consuming, since it usually contains about 30k kanji characters. To support an efficient design process, this poster attempts to adopt a style transfer algorithm for font ... -
Light-Field DVR on GPU for Streaming Time-Varying Data
(The Eurographics Association, 2018)Direct Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Rayguided methods may not be the best option to interactively render to light-fields due to feedback ... -
Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces
(The Eurographics Association, 2018)We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ... -
Modeling Detailed Cloud Scene from Multi-source Images
(The Eurographics Association, 2018)Realistic cloud is essential for enhancing the quality of computer graphics applications, such as flight simulation. Data-driven method is an effective way in cloud modeling, but existing methods typically only utilize one ... -
Progressive 3D Scene Understanding with Stacked Neural Networks
(The Eurographics Association, 2018)3D scene understanding is difficult due to the natural hierarchical structures and complicated contextual relationships in the 3d scenes. In this paper, a progressive 3D scene understanding method is proposed. The scene ... -
Recovering 3D Indoor Floor Plans by Exploiting Low-cost Spherical Photography
(The Eurographics Association, 2018)We present a novel approach to automatically recover, from a small set of partially overlapping panoramic images, an indoor structure representation in terms of a 3D floor plan registered with a set of 3D environment maps. ... -
Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method
(The Eurographics Association, 2018)In this paper, our research efforts are devoted to the efficiency issue of the SPH simulation when the ratio of velocities among fluid particles is large. Specifically, we introduce a k-means clustering method into the SPH ... -
Robust Material Graphs for Volume Rendering
(The Eurographics Association, 2018)A good transfer function in volume rendering requires careful consideration of the materials present in a volume. In this work we propose a graph based method that considerably reduces manual effort required in designing ... -
Skeleton-based Generalized Cylinder Deformation under the Relative Curvature Condition
(The Eurographics Association, 2018)Deformation of a generalized cylinder with a parameterized shape change of its centerline is a non-trivial task when the surface is represented as a high-resolution triangle mesh, particularly when self-intersection and ... -
Spherical Blue Noise
(The Eurographics Association, 2018)We present a physically based method which generates unstructured uniform point set directly on the S2-sphere. Spherical uniform point sets are useful for illumination sampling in Quasi Monte Carlo (QMC) rendering but it ... -
StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples
(The Eurographics Association, 2018)We reconstruct a closed denoised curve from an unstructured and highly noisy 2D point cloud. Our proposed method uses a two-pass approach: Previously recovered manifold connectivity is used for ordering noisy samples along ... -
Tabby: Explorable Design for 3D Printing Textures
(The Eurographics Association, 2018)This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) select a target surface, 2) sketch and ...