Light-Field DVR on GPU for Streaming Time-Varying Data
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Date
2018Author
Ganter, David
Alain, Martin
Hardman, David
Smolic, Aljosa
Manzke, Michael
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Direct Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Rayguided methods may not be the best option to interactively render to light-fields due to feedback loops and sporadic sampling, and pre-computation can rule out time-varying data. We present a pipelined approach to schedule the rendering of sub-regions of streaming time-varying volume data while minimising intermediate sub-buffers needed, sharing the work load between CPU and GPU. We show there is significant advantage to using such an approach.
BibTeX
@inproceedings {10.2312:pg.20181283,
booktitle = {Pacific Graphics Short Papers},
editor = {Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes},
title = {{Light-Field DVR on GPU for Streaming Time-Varying Data}},
author = {Ganter, David and Alain, Martin and Hardman, David and Smolic, Aljosa and Manzke, Michael},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-073-4},
DOI = {10.2312/pg.20181283}
}
booktitle = {Pacific Graphics Short Papers},
editor = {Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes},
title = {{Light-Field DVR on GPU for Streaming Time-Varying Data}},
author = {Ganter, David and Alain, Martin and Hardman, David and Smolic, Aljosa and Manzke, Michael},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-073-4},
DOI = {10.2312/pg.20181283}
}