Browsing MAM2018: Eurographics Workshop on Material Appearance Modeling by Issue Date
Now showing items 1-12 of 12
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Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs
(The Eurographics Association, 2018)While the modeling of sub-surface translucency using homogeneous BSSRDFs is an established industry standard, applying the same approach to heterogeneous materials is predominantly heuristical. We propose a more principled ... -
Towards Practical Rendering of Fiber-Level Cloth Appearance Models
(The Eurographics Association, 2018)Accurate representation of realistic cloth appearance is of high importance in many industry fields such as entertainment and textile design. However, microstructure of fibers and their optical properties generate very ... -
Frontmatter: Eurographics 2018 Workshop on Material Appearance Modeling
(The Eurographics Association, 2018) -
On the Advancement of BTF Measurement on Site
(The Eurographics Association, 2018)We present our progress to the on-site measurement of the spatially varying surface reflectance represented by bidirectional texture function (BTF). This requires a physical realization of a portable instrument that can ... -
Towards Physically Based Material Appearance in the Thermal Infrared Spectrum: A Short Survey
(The Eurographics Association, 2018)In the context of photorealistic rendering, global illumination mainly relies on material models from the visible spectrum, whereas thermal infrared signatures receive only little attention. This paper outlines physical ... -
A Method for Fitting Measured Car Paints to a Game Engine's Rendering Model
(The Eurographics Association, 2018)Car paints are visually complex materials that are of great importance for numerous real-time applications, including not only the game and movie industries but also virtual prototyping and design as well as advertisement. ... -
Iso Photographic Rendering
(The Eurographics Association, 2018)In the field of computer graphics, the simulation of the visual appearance of materials requires an accurate computation of the light transport equation. Consequently, material models need to take into account various ... -
A Simple Diffuse Fluorescent BBRRDF Model
(The Eurographics Association, 2018)Fluorescence - the effect of a photon being absorbed at one wavelength and re-emitted at another - is present in many common materials such as clothes and paper. Yet there has been little research in rendering or modeling ... -
Deep Dual Loss BRDF Parameter Estimation
(The Eurographics Association, 2018)Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows for a higher degree of realism. Capturing or artistically creating these materials is ... -
Image-based Fitting of Procedural Yarn Models
(The Eurographics Association, 2018)While common in real life, rendering fiber and cloth accurately is challenging. Recent fiber-based, procedural rendering approaches proved to be able to capture a great amount of details of real yarn. However, the current ... -
ICL Multispectral Light Stage: Building a Versatile LED Sphere with Off-the-shelf Components
(The Eurographics Association, 2018)We describe the design and implementation of a versatile multispectral light stage (LED sphere) consisting of 168 RGB and color temperature controllable white (W+) lamps, respectively. The light stage is powered with two ... -
Perception of Car Shape Orientation and Anisotropy Alignment
(The Eurographics Association, 2018)The color designers are used to introduce customized product design, visually communicating the unique impression of a car. They always carefully observe harmony of color and body shape to obtain desired visual impression. ...