37-Issue 4
Browse by
Karlsruhe, Germany, 1 - 4 July 2018
(Rendering - Experimental Ideas & Implementations 2018 are available here.)
Acquisition
Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough
Surfaces
[full
paper ] [meta data
]
Sampling
Stratified Sampling of Projected Spherical Caps
[full
paper ] [meta data
]
Progressive Multi-Jittered Sample Sequences
[full
paper ] [meta data
]
Deep Adaptive Sampling for Low Sample Count Rendering
[full
paper ] [meta data
]
Rendering Techniques I
Spectral Gradient Sampling for Path Tracing
[full
paper ] [meta data
]
Materials
A Composite BRDF Model for Hazy Gloss
[full
paper ] [meta data
]
A Physically-based Appearance Model for Special Effect Pigments
[full
paper ] [meta data
]
Handling Fluorescence in a Uni-directional Spectral Path Tracer
[full
paper ] [meta data
]
Image-based Techniques
Deep Painting Harmonization
[full
paper ] [meta data
]
Thin Structures in Image Based Rendering
[full
paper ] [meta data
]
Exploiting Repetitions for Image-Based Rendering of Facades
[full
paper ] [meta data
]
Rendering Techniques II
Efficient Caustic Rendering with Lightweight Photon Mapping
[full
paper ] [meta data
]
Real-time Rendering
Runtime Shader Simplification via Instant Search in Reduced Optimization Space
[full
paper ] [meta data
]
On-the-Fly Power-Aware Rendering
[full
paper ] [meta data
]
Screen-space Methods
Quad-Based Fourier Transform for Efficient Diffraction Synthesis
[full
paper ] [meta data
]
Recent Submissions
-
Quad-Based Fourier Transform for Efficient Diffraction Synthesis
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier ... -
On-the-Fly Power-Aware Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery ... -
Runtime Shader Simplification via Instant Search in Reduced Optimization Space
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a contextoblivious manner or with the use of some example contexts, e.g., certain hardware platforms, ... -
Efficient Caustic Rendering with Lightweight Photon Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging task. While algorithms like vertex connection and merging can render such effects robustly, their significant overhead ... -
Exploiting Repetitions for Image-Based Rendering of Facades
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Street-level imagery is now abundant but does not have sufficient capture density to be usable for Image-Based Rendering (IBR) of facades. We present a method that exploits repetitive elements in facades - such as windows ... -
Thin Structures in Image Based Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We propose a novel method to handle thin structures in Image-Based Rendering (IBR), and specifically structures supported by simple geometric shapes such as planes, cylinders, etc. These structures, e.g. railings, fences, ... -
Deep Painting Harmonization
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Copying an element from a photo and pasting it into a painting is a challenging task. Applying photo compositing techniques in this context yields subpar results that look like a collage - and existing painterly stylization ... -
Handling Fluorescence in a Uni-directional Spectral Path Tracer
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present two separate improvements to the handling of fluorescence effects in modern uni-directional spectral rendering systems. The first is the formulation of a new distance tracking scheme for fluorescent volume ... -
A Physically-based Appearance Model for Special Effect Pigments
(The Eurographics Association and John Wiley & Sons Ltd., 2018)An appearance model for materials adhered with massive collections of special effect pigments has to take both high-frequency spatial details (e.g., glints) and wave-optical effects (e.g., iridescence) due to thin-film ... -
A Composite BRDF Model for Hazy Gloss
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We introduce a bidirectional reflectance distribution function (BRDF) model for the rendering of materials that exhibit hazy reflections, whereby the specular reflections appear to be flanked by a surrounding halo. The ... -
Spectral Gradient Sampling for Path Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelengthdependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Compared ... -
Deep Adaptive Sampling for Low Sample Count Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Recently, deep learning approaches have proven successful at removing noise from Monte Carlo (MC) rendered images at extremely low sampling rates, e.g., 1-4 samples per pixel (spp). While these methods provide dramatic ... -
Progressive Multi-Jittered Sample Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We introduce three new families of stochastic algorithms to generate progressive 2D sample point sequences. This opens a general framework that researchers and practitioners may find useful when developing future sample ... -
Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Physically based rendering uses principles of physics to model the interaction of light with matter. Even though it is possible to achieve photorealistic renderings, it often fails to be predictive. There are two major ... -
Stratified Sampling of Projected Spherical Caps
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a method for uniformly sampling points inside the projection of a spherical cap onto a plane through the sphere's center. To achieve this, we devise two novel area-preserving mappings from the unit square to ... -
Eurographics Symposium on Rendering: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2018)