Spectral Gradient Sampling for Path Tracing
Abstract
Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelengthdependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Compared to trichromatic rendering, sampling the spectral domain requires significantly more samples for noise-free images. Inspired by gradient-domain rendering, which estimates image gradients, we propose spectral gradient sampling to estimate the gradients of the spectral distribution inside a pixel. These gradients can be sampled with a significantly lower variance by carefully correlating the path samples of a pixel in the spectral domain, and we introduce a mapping function that shifts paths with wavelength-dependent interactions. We compute the result of each pixel by integrating the estimated gradients over the spectral domain using a onedimensional screened Poisson reconstruction. Our method improves convergence and reduces chromatic noise from spectral sampling, as demonstrated by our implementation within a conventional path tracer.
BibTeX
@article {10.1111:cgf.13474,
journal = {Computer Graphics Forum},
title = {{Spectral Gradient Sampling for Path Tracing}},
author = {Petitjean, Victor and Bauszat, Pablo and Eisemann, Elmar},
year = {2018},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13474}
}
journal = {Computer Graphics Forum},
title = {{Spectral Gradient Sampling for Path Tracing}},
author = {Petitjean, Victor and Bauszat, Pablo and Eisemann, Elmar},
year = {2018},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13474}
}