Browsing CEIG18 by Subject "Computer graphics"
Now showing items 1-5 of 5
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Depth Map Repairing for Building Reconstruction
(The Eurographics Association, 2018)Structure-from-motion along with multi-view stereo techniques jointly allow for the inexpensive scanning of 3D objects (e.g. buildings) using just a collection of images taken from commodity cameras. Despite major advances ... -
Muscle Simulation with Extended Position Based Dynamics
(The Eurographics Association, 2018)Recent research on muscle simulation for Visual Effects relies on numerical methods such as the Finite Element Method or Finite Volume Method. These approaches produce realistic results, but require high computational time ... -
Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe
(The Eurographics Association, 2018)Due to the importance of electricity supply, electric companies must inspect their infrastructure in order to guarantee the reliability of the service. In this scenario, many companies use LiDAR technology for modeling the ... -
Rendering and Interacting With Volume Models in Immersive Environments
(The Eurographics Association, 2018)The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose ... -
Study of the Influence of User Characteristics on the Virtual Reality Presence
(The Eurographics Association, 2018)In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the ...