Rendering and Interacting With Volume Models in Immersive Environments
View/ Open
Date
2018Author
Fons, Joan
Monclús, Eva
Vázquez, Pere-Pau
Navazo, Isabel
Metadata
Show full item recordAbstract
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose an immersive VR system that uses some well-known acceleration algorithms to achieve real-time rendering of volumetric datasets in an immersive VR system. Moreover, we have incorporated different basic interaction techniques to facilitate the inspection of the volume dataset. The interaction has been designed to be as natural as possible in order to achieve the most comfortable, user-friendly virtual experience. We have conducted an informal user study to evaluate the user preferences. Our evaluation shows that our application is perceived usable, easy of learn and very effective in terms of the high level of immersion achieved.
BibTeX
@inproceedings {10.2312:ceig.20181153,
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {García-Fernández, Ignacio and Ureña, Carlos},
title = {{Rendering and Interacting With Volume Models in Immersive Environments}},
author = {Fons, Joan and Monclús, Eva and Vázquez, Pere-Pau and Navazo, Isabel},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-067-3},
DOI = {10.2312/ceig.20181153}
}
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {García-Fernández, Ignacio and Ureña, Carlos},
title = {{Rendering and Interacting With Volume Models in Immersive Environments}},
author = {Fons, Joan and Monclús, Eva and Vázquez, Pere-Pau and Navazo, Isabel},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-067-3},
DOI = {10.2312/ceig.20181153}
}