Now showing items 1-4 of 4

    • 3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System 

      Taketomi, Takafumi; Yoshitake, Yasuhide; Yamamoto, Goshiro; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
      We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ...
    • Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications 

      Yoon, Seung-Uk; Lim, Seong-Jae; Hwang, Bon-Woo; Park, Chang-Joon; Choi, Jin Sung (The Eurographics Association, 2017)
      In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
    • Can Face Swapping Technology Facilitate Mental Imagery Training? 

      Matsumura, Haruka; Watanabe, Hironori; Chen, Tai Chih; Taketomi, Takafumi; Yoshitake, Yasuhide; Plopski, Alexandor; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
      In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ...
    • Holo Worlds Infinite: Procedural Spatial Aware AR Content 

      Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
      We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...