Browsing VMV16 by Subject "I.3.7 [Computer Graphics]"
Now showing items 1-4 of 4
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A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency
(The Eurographics Association, 2016)Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The ... -
An Interactive Information Visualization Approach to Physically-Based Rendering
(The Eurographics Association, 2016)In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ... -
PEEP: Perceptually Enhanced Exploration of Pictures
(The Eurographics Association, 2016)We present a novel simple technique for rapidly creating and presenting interactive immersive 3D exploration experiences of 2D pictures and images of natural and artificial landscapes. Various application domains, ranging ... -
A Phenomenological Approach to Integrating Gaussian Beam Properties and Speckle into a Physically-Based Renderer
(The Eurographics Association, 2016)Coherent light exhibits properties that cannot be modeled by geometrical optics. Those properties include the limited focusability of light beams and the formation of speckle patterns when coherent light is scattered or ...