Browsing VMV16 by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-7 of 7
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Artistic Composition for Painterly Rendering
(The Eurographics Association, 2016)We present a technique for painterly renderings that follows a decomposition of the canvas into a set of regions and layers (coarse to fine). The regions reflect the spatial arrangement of the composition and the order in ... -
A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency
(The Eurographics Association, 2016)Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The ... -
Geodesic Iso-Curve Signature
(The Eurographics Association, 2016)During the last decade a set of surface descriptors have been presented describing local surface features. Recent approaches [COO15] have shown that augmenting local descriptors with topological information improves the ... -
Gloss Editing in Light Fields
(The Eurographics Association, 2016)With the improvement of both acquisition techniques, and computational and storage capabilities, we are witnessing an increasing presence of multidimensional scene representations. Two-dimensional, conventional images are ... -
Icosahedral Maps for a Multiresolution Representation of Earth Data
(The Eurographics Association, 2016)The icosahedral non-hydrostatic (ICON) model is a digital Earth model based on an icosahedral representation and used for numerical weather prediction. In this paper, we introduce icosahedral maps that are designed to fit ... -
Singularities of the Inertial Flow Map Gradient
(The Eurographics Association, 2016)Inertial particles are finite-sized objects that are carried by flows, for example sand particles in air. In contrast to massless tracer particles, the trajectories of inertial particles can intersect in space-time. When ... -
Variable Length Coding for GPU-Based Direct Volume Rendering
(The Eurographics Association, 2016)The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ...