35-Issue 7: Recent submissions
Now showing items 41-52 of 52
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Trip Synopsis: 60km in 60sec
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Computerized route planning tools are widely used today by travelers all around the globe, while 3D terrain and urban models are becoming increasingly elaborate and abundant. This makes it feasible to generate a virtual ... -
Efficient Volumetric PolyCube-Map Construction
(The Eurographics Association and John Wiley & Sons Ltd., 2016)PolyCubes provide compact representations for closed complex shapes and are essential to many computer graphics applications. Existing automatic PolyCube construction methods usually suffer from poor quality or time-consuming ... -
Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ... -
Scale-aware Structure-Preserving Texture Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents a novel method to enhance the performance of structure-preserving image and texture filtering. With conventional edge-aware filters, it is often challenging to handle images of high complexity where ... -
Programmable Animation Texturing using Motion Stamps
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our ... -
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Photos contain well-structured and plentiful visual information. Edges are active and expressive stimuli for human visual perception. However, it is hard to separate structure from details because edge strength and object ... -
Planar Shape Interpolation Based On Teichmüller Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ... -
Retargeting 3D Objects and Scenes with a General Framework
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we introduce an interactive method suitable for retargeting both 3D objects and scenes. Initially, the input object or scene is decomposed into a collection of constituent components enclosed by corresponding ... -
Spatial Matching of Animated Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ... -
Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence
(The Eurographics Association and John Wiley & Sons Ltd., 2016)A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ... -
An Eulerian Approach for Constructing a Map Between Surfaces With Different Topologies
(The Eurographics Association and John Wiley & Sons Ltd., 2016)3D objects of the same kind often have different topologies, and finding correspondence between them is important for operations such as morphing, attribute transfer, and shape matching. This paper presents a novel method ... -
PG 2016: Frontmatter
(Eurographics Association, 2016)