Browsing 35-Issue 7 by Issue Date
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Physically Based Video Editing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ... -
Spatial Matching of Animated Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ... -
An Interactive Design System of Free-Formed Bamboo-Copters
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ... -
Planar Shape Interpolation Based On Teichmüller Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ... -
Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we propose a method to maintain the temporal coherence of stylized feature lines extracted from 3D models and preserve an artistically intended stylization provided by the user. We formally define the problem ... -
Piecewise Smooth Reconstruction of Normal Vector Field on Digital Data
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We propose a novel method to regularize a normal vector field defined on a digital surface (boundary of a set of voxels). When the digital surface is a digitization of a piecewise smooth manifold, our method localizes sharp ... -
Retargeting 3D Objects and Scenes with a General Framework
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we introduce an interactive method suitable for retargeting both 3D objects and scenes. Initially, the input object or scene is decomposed into a collection of constituent components enclosed by corresponding ... -
Programmable Animation Texturing using Motion Stamps
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our ... -
Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence
(The Eurographics Association and John Wiley & Sons Ltd., 2016)A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ... -
Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ... -
An Eulerian Approach for Constructing a Map Between Surfaces With Different Topologies
(The Eurographics Association and John Wiley & Sons Ltd., 2016)3D objects of the same kind often have different topologies, and finding correspondence between them is important for operations such as morphing, attribute transfer, and shape matching. This paper presents a novel method ... -
Anaglyph Caustics with Motion Parallax
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper we present a method to model and simulate a lens such that its caustic reveals a stereoscopic 3D image when viewed through anaglyph glasses. By interpreting lens dispersion as stereoscopic disparity, our ... -
Direct Shape Optimization for Strengthening 3D Printable Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Recently there has been an increasing demand for software that can help designers create functional 3D objects with required physical strength. We introduce a generic and extensible method that directly optimizes a shape ... -
Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Reconstructing the as-built architectural shape of building interiors has emerged in recent years as an important and challenging research problem. An effective approach must be able to faithfully capture the architectural ... -
A Study On Designing Effective Introductory Materials for Information Visualization
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Designing introductory materials is extremely important when developing new information visualization techniques. All users, regardless of their domain knowledge, first must learn how to interpret the visually encoded ... -
Incremental Deformation Subspace Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Recalculating the subspace basis of a deformable body is a mandatory procedure for subspace simulation, after the body gets modified by interactive applications. However, using linear modal analysis to calculate the basis ... -
Appearance Harmonization for Single Image Shadow Removal
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Shadow removal is a challenging problem and previous approaches often produce de-shadowed regions that are visually inconsistent with the rest of the image. We propose an automatic shadow region harmonization approach that ... -
Minimal Sampling for Effective Acquisition of Anisotropic BRDFs
(The Eurographics Association and John Wiley & Sons Ltd., 2016)BRDFs are commonly used for material appearance representation in applications ranging from gaming and the movie industry, to product design and specification. Most applications rely on isotropic BRDFs due to their better ... -
Flow Curves: an Intuitive Interface for Coherent Scene Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Effective composition in visual arts relies on the principle of movement, where the viewer's eye is directed along subjective curves to a center of interest. We call these curves subjective because they may span the edges ... -
Anisotropic Superpixel Generation Based on Mahalanobis Distance
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Superpixels have been widely used as a preprocessing step in various computer vision tasks. Spatial compactness and color homogeneity are the two key factors determining the quality of the superpixel representation. In ...