Now showing items 1-7 of 7

    • Visualization of Multi-variate Scientific Data 

      Bürger, Raphael; Hauser, Helwig (The Eurographics Association, 2007)
      In this state-of-the-art report we discuss relevant research works related to the visualization of complex, multivariate data. We focus on non-classical approaches, i.e. approaches which haven t been discussed in previous ...
    • Shape Representations Based on Simplicial and Cell Complexes 

      Floriani, L. De; Hui, A. (The Eurographics Association, 2007)
      Simplicial and cell complexes are the most common way to discretize 3D shapes and two-, three and higherdimensional scalar fields. In this state-of-the-art report, we review, analyze and compare data structures for simplicial ...
    • The Visual Computing of Projector-Camera Systems 

      Bimber, Oliver; Iwai, Daisuke; Wetzstein, Gordon; Grundhöfer, Anselm (The Eurographics Association, 2007)
      This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projections, such as geometrically complex, colored ...
    • Spectral Methods for Mesh Processing and Analysis 

      Zhang, Hao; Kaick, Oliver van; Dyer, Ramsay (The Eurographics Association, 2007)
      Spectral methods for mesh processing and analysis rely on the eigenvalues, eigenvectors, or eigenspace projections derived from appropriately defined mesh operators to carry out desired tasks. Early works in this area can ...
    • Preface and Table of Contents 

      - (The Eurographics Association, 2007)
      Preface and Table of Contents
    • Towards Automatic Character Skeletonization and Interactive Skin Deformation 

      Giacomo, T. Di; Moccozet, L.; Magnenat-Thalmann, N.; Boulic, R.; Thalmann, D. (The Eurographics Association, 2007)
      Characters are of paramount importance in computer graphics since they enrich 3D worlds with immersion and life, and extend the range of possible applications. They are also very complex objects to manage due to their ...
    • State of the Art in Ray Tracing Animated Scenes 

      Wald, Ingo; Mark, William R.; Günther, Johannes; Boulos, Solomon; Ize, Thiago; Hunt, Warren; Parker, Steven G.; Shirley, Peter (The Eurographics Association, 2007)
      Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow for interactive use. With faster hardware and algorithmic improvements this has recently changed, and real-time ray tracing ...