Now showing items 1-20 of 113

    • 3D Model Search Engine Based on Lightfield Descriptors 

      Shen, Yu-Te; Chen, Ding-Yun; Tian, Xiao-Pei; Ouhyoung, Ming (Eurographics Association, 2003)
      With the development of modern 3D modelling and digitizing tools, more and more models have been created recently, which leads to the necessity of the technique of 3D model retrieval system. Our 3D model search engine has ...
    • 3deSoundBox – a Scalable, Platform-Independent 3D Sound System for Virtual and Augmented Reality Applications 

      Stampfl, Philipp (Eurographics Association, 2003)
      Sound is one of the most important components in animations, presentations and especially immersive environments. Many aspects are recognized more intuitively when sound supports vision and it is easier to follow a story ...
    • Accurate Dense Stereo Reconstruction using Graphics Hardware 

      Zach, Christopher; Klaus, Andreas; Hadwiger, Markus; Karner, Konrad (Konrad, 2003)
      Vertex programs and pixel shaders found in modern graphics hardware are commonly used to enhance the realism of rendered scenes. Recently these hardware facilities were exploited to obtain interactive non-photorealistic ...
    • ActiveInk 

      Tobita, Hiroaki; Rekimoto, Jun (Eurographics Association, 2003)
      The ActiveInk system integrates the advantages of real world painting techniques with computer graphics (CG) effects such as natural phenomenon animations (e.g., water, fire, snow, and clouds), attributes (e.g., rubber, ...
    • Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes 

      Grabner, Markus; Zach, Christopher (Eurographics Association, 2003)
      We present a simple method to adaptively determine compression parameters according to the given input data. Our method allows to make better use of the available dynamic range (number of bits per component of vertex ...
    • Advanced Shading Techniques 

      Diepstraten, Joachim (Eurographics Association, 2003)
      Focus of this talk: • Per-pixel point light Blinn-Phong lighting • Per-pixel realistic metal-BRDF • Per-pixel anisotropic lighting • Procedural textures • Different reflection/environment mapping techniques • “Faked“ translucency
    • Alternative Augmented Reality Approaches: Concepts, Techniques, and Applications 

      Bimber, Oliver; Raskar, Ramesh (Eurographics Association, 2003)
      In this tutorial we discuss application specific alternative augmented reality (AR) approaches –such as Virtual Showcases and Shader Lamps– that focus on overcoming some of the limitations linked to conventional AR displays. ...
    • Animating Tree Movement with Sound Effects Generation 

      Matsuyama, Katsutsugu; Ota, Shin; Tamura, Machiko; Fujimoto, Tadahiro; Muraoka, Kazunobu; Chiba, Norishige (Eurographics Association, 2003)
      This video demonstrates the methods for automatically generating tree motions and sound effects for an animation of branches and leaves moving in the wind. Natural motions of leaves and branches swaying in a wind field are ...
    • Animatope: A Manga-Styled Animation Expression Toolkit 

      Tohda, Asuka; Hasegawa, Sho; Inakage, Masa (Eurographics Association, 2003)
      Manga, a Japanese comic style, is becoming widely accepted within comic readers worldwide. In Manga, mimetic symbols and onomatopoeia symbols are heavily used to express emotions and various movements in a comic frame. In ...
    • Anisotropic Participating Media at Near Interactive Rates 

      Jimenez, Juan-Roberto; Pueyo, Xavier (Eurographics Association, 2003)
      This article presents an algorithm for the realistic simulation, at near interactive rates, of globally illuminated scenes including participating media, isotropic and anisotropic. The proposed algorithm is divided in three ...
    • Ashli – Advanced Shading Language Interface 

      Preetham, Arcot J.; Bleiweiss, Avi (Eurographics Association, 2003)
      The support for IEEE floating point computation and the exposure of shading functionality in a standardize API form have made graphics hardware a viable workflow solution to an artist involved in digital content creation ...
    • Automatic High Level Avatar Guidance Based on Affordance of Movement 

      Michael, Despina; Chrysanthou, Yiorgos (Eurographics Association, 2003)
      As virtual cities become ever more common and more extensive, the need to populate them with virtual pedestrians grows. One of the problems to be resolved for the virtual population is the behaviour simulation. Currently ...
    • Beyond Image Quality Comparison 

      Bornik, Alexander; Cech, Peter; Ferko, Andrej; Perko, Roland (Eurographics Association, 2003)
      We solve the problem of quantitative measuring of image quality, beyond the widely used MSE (mean square error) or even visual comparison. We combine eight feature-based and perceptually-oriented image quality metrics. The ...
    • Building Large Area Multi-Projector Displays 

      Brown, Michael S.; Majumder, Aditi (Eurographics Association, 2003)
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    • Certosa virtual museum: a dynamic multilevel desktop VR application 

      Calori, L.; Diamanti, T.; Guidazzoli, A.; Liguori, M. C.; Mauri, M. A.; Valentini, L. (Eurographics Association, 2003)
      Starting from the exigencies of restoration, safeguard and promotion set by Bologna City Council for its Museum of the Certosa Cemetery, a multilevel application has been developed. Its main features are dynamic generation ...
    • Combining 3D Scans and Motion Capture for Realistic Facial Animation 

      Breidt, Martin; Wallraven, Christian; Cunningham, Douglas W.; Buelthoff, Heinrich H. (Eurographics Association, 2003)
      We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the ...
    • Continuous Local Parameterization of Polygons 

      Maillot, Jerome (Eurographics Association, 2003)
      Texture mapping has now become a standard technique for adding visual details to 3d models. Nevertheless, intuitive mapping tools have made little progress in the past decade, compared to other computer graphics areas: ...
    • Crosstalk reduction in passive stereo-projection systems 

      Klimenko, Stanislav; Frolov, Pavel; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
      We describe a scheme for reduction of depolarization artefacts in passive stereo-projection systems. These problems appear due to non-perfectness of stereo-projection equipment: depolarization of the light due to reflection ...
    • Curve Synthesis from Learned Refinement Models 

      Simhon, Saul; Dudek, Gregory (Eurographics Association, 2003)
      We present a method for generating refined 2D illustrations from hand drawn outlines consisting of only curve strokes. The system controllably synthesizes novel illustrations by augmenting the hand drawn curves’ shape, ...
    • Cyclification of Human Motion for Animation Synthesis 

      Ahmed, Amr; Mokhtarian, Farzin; Hilton, Adrian (Eurographics Association, 2003)
      In this paper, new techniques are introduced for matching cyclic motion boundaries by using simple animation processing algorithms based on some observed characteristics from different families of cyclic motions. Matching ...