Now showing items 561-580 of 2886

    • BRDF Representation and Acquisition 

      Guarnera, Dar'ya; Guarnera, Giuseppe Claudio; Ghosh, Abhijeet; Denk, Cornelia; Glencross, Mashhuda (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and ...
    • Directional Field Synthesis, Design, and Processing 

      Vaxman, Amir; Campen, Marcel; Diamanti, Olga; Panozzo, Daniele; Bommes, David; Hildebrandt, Klaus; Ben-Chen, Mirela (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Direction fields and vector fields play an increasingly important role in computer graphics and geometry processing. The synthesis of directional fields on surfaces, or other spatial domains, is a fundamental step in ...
    • Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis 

      Patané, Giuseppe (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
    • 3D Skeletons: A State-of-the-Art Report 

      Tagliasacchi, Andrea; Delame, Thomas; Spagnuolo, Michela; Amenta, Nina; Telea, Alexandru (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is ...
    • EUROGRAPHICS 2016: State of the Art Reports Frontmatter 

      Joaquim Madeira; Gustavo Patow (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    • A Generic Physically-based Approach to the Opening Design Problem 

      Κalampokis, Konstantinos; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2016)
      Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
    • Texel Shading 

      Hillesland, Karl E.; Yang, J. C. (The Eurographics Association, 2016)
      We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
    • Peripheral Retinal Image Simulation Based on Retina Shapes 

      Dias, Catarina; Wick, Michael; Rifai, Katharina; Wahl, Siegfried (The Eurographics Association, 2016)
      We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an ...
    • Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo 

      Marques, Ricardo; Bouville, Christian; Santos, Luis P.; Bouatouch, Kadi (The Eurographics Association, 2016)
      Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental ...
    • Garment Transfer for Quadruped Characters 

      Narita, Fumiya; Saito, Shunsuke; Kato, Takuya; Fukusato, Tsukasa; Morishima, Shigeo (The Eurographics Association, 2016)
      Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ...
    • Interactive Deformation of Structurally Complex Heart Models Constructed from Medical Images 

      Nakashima, Kazutaka; Koyama, Yuki; Igarashi, Takeo; Ijiri, Takashi; Inada, Shin; Nakazawa, Kazuo (The Eurographics Association, 2016)
      We present a data structure for interactive deformation of complicated organ models, such as hearts, and a technique for automatically constructing the data structure from given medical images. The data structure is a dual ...
    • Minimum Displacements For Cloth-obstacle Penetration Resolving 

      Sun, Liming; Nyberg, Timo R.; Xiong, Gang; Ye, Juntao (The Eurographics Association, 2016)
      Pre-existing penetrations often show up in many applications, particularly in garments fitting. The popular continuous collision detection (CCD) based methods are incapable of handling them, as there is no history information ...
    • Drift-Diffusion Based Real-Time Dynamic Terrain Deformation 

      Gilardi, Marco; Watten, Phil L.; Newbury, Paul (The Eurographics Association, 2016)
      In the natural world, terrains are dynamic entities which change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static ...
    • Multi-Focus Plenoptic Simulator and Lens Pattern Mixing for Dense Depth Map Estimation 

      Ferreira, Rodrigo; Cunha, Joel; Goncalves, Nuno (The Eurographics Association, 2016)
      Light field cameras capture a scene's multi-directional light field with one image, allowing the estimation of depth. In this paper, we introduce a fully automatic method for depth estimation from a single plenoptic image ...
    • Adaptive UW Image Deblurring via Sparse Representation 

      Farhadifard, Fahimeh; Radolko, Martin (The Eurographics Association, 2016)
      We present an adaptive underwater (UW) image deblurring algorithm based on sparse representation where a blur estimation is used to guide the algorithm for the best image reconstruction. The strong blur in this medium is ...
    • A Simple and Effective Method to Detect Orthogonal Vanishing Points in Uncalibrated Images of Man-Made Environments 

      Simon, Gilles; Fond, Antoine; Berger, Marie-Odile (The Eurographics Association, 2016)
      This paper presents an effective and easy-to-implement algorithm to compute orthogonal vanishing points in uncalibrated images of man-made scenes. The main contribution is to estimate the zenith and the horizon line before ...
    • Subjective and Objective Evaluation of Multi-exposure High Dynamic Range Image Deghosting Methods 

      Karaduzovic-Hadziabdic, Kanita; Telalovic, Jasminka Hasic; Mantiuk, Rafal (The Eurographics Association, 2016)
      To avoid motion artefacts when merging multiple exposures into an HDR image, a number of deghosting algorithms have been proposed. These algorithms, however, do not work equally well on all types of scenes, and some may ...
    • Interactive Modeling of Support-free Shapes for Fabrication 

      Reiner, Tim; Lefebvre, Sylvain (The Eurographics Association, 2016)
      We introduce an interactive sculpting approach that enables modeling of support-free objects: objects which do not require any support structures during 3D printing. We propose three operators - trim, preserve, grow - to ...
    • Robust Gap Removal from Binary Volumes 

      Sobiecki, Andre; Jalba, Andrei C.; Telea, Alexandru (The Eurographics Association, 2016)
      We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
    • Smooth Interpolation of Curve Networks with Surface Normals 

      Stanko, Tibor; Hahmann, Stefanie; Bonneau, Georges-Pierre; Saguin-Sprynski, Nathalie (The Eurographics Association, 2016)
      Recent surface acquisition technologies based on microsensors produce three-space tangential curve data which can be transformed into a network of space curves with surface normals. This paper addresses the problem of ...