Now showing items 541-560 of 2886

    • Motion Grammars for Character Animation 

      Hyun, Kyunglyul; Lee, Kyungho; Lee, Jehee (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain ...
    • Automatic Portrait Segmentation for Image Stylization 

      Shen, Xiaoyong; Hertzmann, Aaron; Jia, Jiaya; Paris, Sylvain; Price, Brian; Shechtman, Eli; Sachs, Ian (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Portraiture is a major art form in both photography and painting. In most instances, artists seek to make the subject stand out from its surrounding, for instance, by making it brighter or sharper. In the digital world, ...
    • Generalized As-Similar-As-Possible Warping with Applications in Digital Photography 

      Chen, Renjie; Gotsman, Craig (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Discrete conformal mappings of planar triangle meshes, also known as the As-Similar-As-Possible (ASAP) mapping, involve the minimization of a quadratic energy function, thus are very easy to generate and are popular in ...
    • Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images 

      Jeschke, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper generalizes the well-known Diffusion Curves Images (DCI), which are composed of a set of Bezier curves with colors specified on either side. These colors are diffused as Laplace functions over the image domain, ...
    • Improved Surface Quality in 3D Printing by Optimizing the Printing Direction 

      Wang, Weiming; Zanni, Cédric; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a pipeline of algorithms that decomposes a given polygon model into parts such that each part can be 3D printed with high (outer) surface quality. For this we exploit the fact that most 3D printing technologies ...
    • Buoyancy Optimization for Computational Fabrication 

      Wang, Lingfeng; Whiting, Emily (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper introduces a design and fabrication pipeline for creating floating forms. Our method optimizes for buoyant equilibrium and stability of complex 3D shapes, applying a voxel-carving technique to control the mass ...
    • SMARTCANVAS: Context-inferred Interpretation of Sketches for Preparatory Design Studies 

      Zheng, Youyi; Liu, Han; Dorsey, Julie; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In early or preparatory design stages, an architect or designer sketches out rough ideas, not only about the object or structure being considered, but its relation to its spatial context. This is an iterative process, where ...
    • Structure-adaptive Shape Editing for Man-made Objects 

      Fu, Qiang; Chen, Xiaowu; Su, Xiaoyu; Li, Jia; Fu, Hongbo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      One of the challenging problems for shape editing is to adapt shapes with diversified structures for various editing needs. In this paper we introduce a shape editing approach that automatically adapts the structure of a ...
    • Building Construction Sets by Tiling Grammar Simplification 

      Kalojanov, Javor; Wand, Michael; Slusallek, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many ...
    • Fast and Robust Inversion-Free Shape Manipulation 

      Liu, Tiantian; Gao, Ming; Zhu, Lifeng; Sifakis, Eftychios; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a shape manipulation technique capable of producing deformations of 2D and 3D meshes, guaranteeing that no elements will be inverted. We achieve this by augmenting the quadratic ex-rotated elastic energy with ...
    • EUROGRAPHICS 2016: CGF 35-2 Frontmatter 

      Joaquim Jorge; Ming Lin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    • Information Theory in Visualization 

      Chen, Min; Sbert, Mateu; Shen, Han-Wei; Viola, Ivan; Bardera, Anton; Feixas, Miquel (The Eurographics Association, 2016)
      In this half-day tutorial, we review a variety of applications of information theory in visualization. The holistic nature of information-theoretic reasoning has enabled many such applications, ranging from light placement ...
    • Sketch-based Modeling 

      Cordier, Frederic; Singh, Karan; Etem, Even; Cani, Marie-Paule; Gingold, Yotam (The Eurographics Association, 2016)
      Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based ...
    • The HDR-video Pipeline 

      Unger, Jonas; Banterle, Francesco; Eilertsen, Gabriel; Mantiuk, Rafał K. (The Eurographics Association, 2016)
      High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ...
    • Advances in Geometry and Reflectance Acquisition 

      Weinmann, Michael; Langguth, Fabian; Goesele, Michael; Klein, Reinhard (The Eurographics Association, 2016)
      This tutorial is focused on acquisition methods for geometry and reflectance as well as strategies towards an efficient acquisition pipeline to fulfill the demands of industry with respect to mass digitization of 3D contents. ...
    • Algorithms and Techniques for Virtual Camera Control 

      Ranon, Roberto; Christie, Marc; Lino, Christophe (The Eurographics Association, 2016)
      Camera control is required in nearly all interactive 3D applications and presents a particular combination of different technical challenges. This tutorial will present recent and novel research ideas to handling a user's ...
    • 3D Characters for Virtual Reality 

      Orvalho, Veronica; Runa, Catarina; Lewis, John P. (The Eurographics Association, 2016)
      Creating a 3D avatar that looks like a specific person is time­consuming, requires expert artists, expensive equipment and a complex pipeline. In this tutorial we explain the different stages of a traditional character ...
    • Deep Learning for Shape Analysis 

      Bronstein, Michael; Kalogerakis, Evangelos; Rodola, Emanuele; Masci, Jonathan; Boscaini, Davide (The Eurographics Association, 2016)
      The past decade in computer vision research has witnessed the re-emergence of deep learning, and in particular convolutional neural network (CNN) techniques, allowing to learn powerful image feature representations from ...
    • Visual Attention from a Graphics Point of View 

      Holmqvist, Kenneth; Jain, Eakta; Meur, Olivier Le; Pattanaik, Sumanta N. (The Eurographics Association, 2016)
      Eye movements are a reliable indicator of overt visual attention. Because multiple factors influence where people attend in images, understanding how our attention is deployed and predicting where we look at are challenging, ...
    • EUROGRAPHICS 2016: Tutorials Frontmatter 

      Sousa, A. Augusto; Bouatouch, Kadi (Eurographics Association, 2016)