Garment Transfer for Quadruped Characters
Abstract
Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we propose a method to generate a clothing model for various characters from a single template model. Our framework consists of three steps: scale measurement, clothing transformation, and texture preservation. By introducing a novel measurement of the scale deviation between two characters with different shapes and poses, our framework achieves pose-independent transfer of clothing even for quadrupeds (e.g., from human to horse). In addition to a plausible clothing transformation method based on the scale measurement, our method minimizes texture distortion resulting from large deformation. We demonstrate that our system is robust for a wide range of body shapes and poses, which is challenging for current state-of-the-art methods.
BibTeX
@inproceedings {10.2312:egsh.20161014,
booktitle = {EG 2016 - Short Papers},
editor = {T. Bashford-Rogers and L. P. Santos},
title = {{Garment Transfer for Quadruped Characters}},
author = {Narita, Fumiya and Saito, Shunsuke and Kato, Takuya and Fukusato, Tsukasa and Morishima, Shigeo},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egsh.20161014}
}
booktitle = {EG 2016 - Short Papers},
editor = {T. Bashford-Rogers and L. P. Santos},
title = {{Garment Transfer for Quadruped Characters}},
author = {Narita, Fumiya and Saito, Shunsuke and Kato, Takuya and Fukusato, Tsukasa and Morishima, Shigeo},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egsh.20161014}
}