Now showing items 261-280 of 2886

    • Visualising the Transition of Large Networks via Dimensionality Reduction to Illustrate the Evolution of the Human Brain 

      Ganglberger, Florian; Kaczanowska, Joanna; Haubensak, Wulf; Bühler, Katja (The Eurographics Association, 2021)
      Advances in high-throughput imaging techniques enable the creation of networks depicting spatio-temporal biological and neurophysiological processes with unprecedented size and magnitude. These networks involve thousands ...
    • Data-driven Garment Pattern Estimation from 3D Geometries 

      Goto, Chihiro; Umetani, Nobuyuki (The Eurographics Association, 2021)
      Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ...
    • Interactive Synthesis of 3D Geometries of Blood Vessels 

      Rauch, Nikolaus; Harders, Matthias (The Eurographics Association, 2021)
      In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...
    • Modeling and Actuation of Cable-driven Silicone Soft Robots 

      Frâncu, Mihail (The Eurographics Association, 2021)
      In this paper we present a framework for modeling cable-driven soft robots fabricated from silicone rubber - an incompressible material. Our forward simulation model can use either the standard or the mixed formulation of ...
    • Gaming in Elliptic Geometry 

      Szirmay-Kalos, Laszlo; Magdics, Milán (The Eurographics Association, 2021)
      An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ...
    • Ray Tracing Lossy Compressed Grid Primitives 

      Benthin, Carsten; Vaidyanathan, Karthik; Woop, Sven (The Eurographics Association, 2021)
      We propose a new watertight representation of geometry for ray tracing highly complex scenes in a memory efficient manner. Polygon meshes in the scene are first converted into compressed grid primitives, which are represented ...
    • Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s 

      Toll, Wouter van; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The real-time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever-growing research topic. Most research focuses on microscopic (or ...
    • A Survey on Bounding Volume Hierarchies for Ray Tracing 

      Meister, Daniel; Ogaki, Shinji; Benthin, Carsten; Doyle, Michael J.; Guthe, Michael; Bittner, Jirí (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, ...
    • Virtual Creature Morphology - A Review 

      Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya; Suzuki, Reiji (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...
    • Film Directing for Computer Games and Animation 

      Ronfard, Rémi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
    • State of the Art on Computational Design of Assemblies with Rigid Parts 

      Wang, Ziqi; Song, Peng; Pauly, Mark (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      An assembly refers to a collection of parts joined together to achieve a specific form and/or functionality. Designing assemblies is a non-trivial task as a slight local modification on a part's geometry or its joining ...
    • 2D Points Curve Reconstruction Survey and Benchmark 

      Ohrhallinger, Stefan; Peethambaran, Jiju; Parakkat, Amal Dev; Dey, Tamal Krishna; Muthuganapathy, Ramanathan (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold ...
    • A Survey of Control Mechanisms for Creative Pattern Generation 

      Gieseke, Lena; Asente, Paul; Mech, Radomir; Benes, Bedrich; Fuchs, Martin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and investigates interactive pattern generation ...
    • A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality 

      Bhattacharjee, Sukanya; Chaudhuri, Parag (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Sketching is one of the most natural ways for representing any object pictorially. It is however, challenging to convert sketches to 3D content that is suitable for various applications like movies, games and computer aided ...
    • Survey of Models for Acquiring the Optical Properties of Translucent Materials 

      Frisvad, Jeppe Revall; Jensen, Søren Alkærsig; Madsen, Jonas Skovlund; Correia, António; Yang, Li; Gregersen, Søren K. S.; Meuret, Youri; Hansen, Poul-Erik (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The outset of realistic rendering is a desire to reproduce the appearance of the real world. Rendering techniques therefore operate at a scale corresponding to the size of objects that we observe with our naked eyes. At ...
    • State of the Art on Neural Rendering 

      Tewari, Ayush; Fried, Ohad; Thies, Justus; Sitzmann, Vincent; Lombardi, Stephen; Sunkavalli, Kalyan; Martin-Brualla, Ricardo; Simon, Tomas; Saragih, Jason; Nießner, Matthias; Pandey, Rohit; Fanello, Sean; Wetzstein, Gordon; Zhu, Jun-Yan; Theobalt, Christian; Agrawala, Maneesh; Shechtman, Eli; Goldman, Dan B.; Zollhöfer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. ...
    • State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments 

      Pintore, Giovanni; Mura, Claudio; Ganovelli, Fabio; Fuentes-Perez, Lizeth Joseline; Pajarola, Renato; Gobbetti, Enrico (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments ...
    • Learning Generative Models of 3D Structures 

      Chaudhuri, Siddhartha; Ritchie, Daniel; Wu, Jiajun; Xu, Kai; Zhang, Hao (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      3D models of objects and scenes are critical to many academic disciplines and industrial applications. Of particular interest is the emerging opportunity for 3D graphics to serve artificial intelligence: computer vision ...
    • A Survey of Multifragment Rendering 

      Vasilakis, Andreas Alexandros; Vardis, Konstantinos; Papaioannou, Georgios (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In the past few years, advances in graphics hardware have fuelled an explosion of research and development in the field of interactive and real-time rendering in screen space. Following this trend, a rapidly increasing ...
    • A Survey of Temporal Antialiasing Techniques 

      Yang, Lei; Liu, Shiqiu; Salvi, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...