Now showing items 1021-1040 of 2886

    • Modelling Cloth Buckling and Drape 

      Dias, J.M.S.; Gamito, M.N.; Rebordao, J.M. (Eurographics Association, 1998)
      We present a new computational model for plain woven fabrics. The model is able to represent known elastic behaviour in deformation, such as planar extension and shearing and out-of-plane bending, drape and buckling. The ...
    • The Hidden Face Determination Tree 

      James, A.; Day, A.M. (Eurographics Association, 1998)
      Hidden surface removal can be achieved using the Priority Face Determination (PFD) tree to create a priority ordering of n polygons in log4=3 n time. In this paper, we describe the Hidden Face Determi- nation (HFD) tree ...
    • Dynamic Load Balancing in Distributed Virtual Environment 

      Mantler, S.; Schmalstieg, D. (Eurographics Association, 1998)
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    • Comparison between two Three-Dimensional Edge Operators applied in a 3D Navigation Approach 

      Dillenseger, J.L.; Sousa Santos, B. (Eurographics Association, 1998)
      This paper will compare two 3D surface detection and normal estimation operators applied on a rough voxel database. These approaches can be applied as virtual endoscopy for the exploriation of 3D medical image volumes. The ...
    • Immersive High Quality Communication 

      Gräff, A.; Schiffner, N. (Eurographics Association, 1998)
      This shows our vision of advanced high quality tele-communication which can be achieved by combining large-scale displays, real-time audio/video transmission, virtual reality and global, high bandwidth computer networks.
    • Scanning and Reconstruction of human body parts 

      Borghese, N.A.; Ferrari, S. (Eurographics Association, 1998)
      The reconstruction of 3D models of human body parts from range data is different with respect to that of general objects as they do not exhibit sharp discontinuities. Following this consideration, HRBF models which implement ...
    • Visualization of Dynamic Processes Recorded during Epileptic Seizures 

      Dillenseger, J.L.; Wendling, F. (Eurographics Association, 1998)
      A visualization system dedicated to the analysis of spatio-temporal dynamics of epileptic processes recorded by stereoeletroencephalography (SEEG) is presented. It is based on the representation in a same anatomical scene ...
    • Towards more flexible shading architectures 

      Behrens, U. (Eurographics Association, 1998)
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    • Interactive Analysis for MPEG-4 Facial Models Configuration 

      Antunes Abrantes, G.; Pereira, F. (Eurographics Association, 1998)
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    • Behavior Authoring for VRML Applications in Industry 

      Dörner, R.; Elcacho, C.; Luckas, V. (Eurographics Association, 1998)
      As VRML offers behavior definition on different levels (animation behavior, interaction behavior, hypermedia behavior, application behavior) an authoring tool for VRML content creation has to comprise a dedicated behavior ...
    • Non-manifold and special purpose modelling 

      Stroud, Ian (Eurographics Association, 1997)
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    • Simplification, LOD and MultiresolutionPrinciples and Applications 

      Puppo, Enrico; Scopigno, Roberto (Eurographics Association, 1997)
      These tutorial notes provide an introduction, review, and discussion of the state-of-the-art on simplification methods, Level Of Detail, and multiresolution models for surface meshes, and of their applications. The problem ...
    • Introduction to VRML 97 

      Nadeau, David (Eurographics Association, 1997)
      VRML (the Virtual Reality Modeling Language) has emerged as the de facto standard for describing 3-D shapes and scenery on the World Wide Web. VRML’s technology has very broad applicability, including web-based entertainment, ...
    • Virtual Spaces - VR Projection System Technologies and Applications 

      Dai, P.; Eckel, G.; Göbel, M.; Hasenbrink, F.; Lalioti, V.; Lechner, U.; Strassner, J.; Tramberend, H.; Wesche, G. (Eurographics Association, 1997)
      The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in the nature of human perception and cognition, which use several sensory channels at the time to construct what is generally ...
    • Simplification and Compression of 3D Scenes 

      Rossignac, Jarek (Eurographics Association, 1997)
      The geometric complexity of 3D models used in scientific, industrial, medical, or military applications significantly exceeds the complexity of what can be rapidly downloaded over the internet and of what can be displayed ...
    • Java APIs 

      Chaumette, Serge; Miniussi, Alain (Eurographics Association, 1997)
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    • Developing and Publishing High-Quality Electronic Documents on CD-ROM 

      Cunningham, Steve (Eurographics Association, 1997)
      Electronic publishing is the enterprise of producing content in electronic form that can be delivered by electronic media. These notes explore the opportunities and challenges in this kind of publishing and help the reader ...
    • Photo-Realistic Rendering - Recent Trends and Developments 

      Slusallek, Philipp (Eurographics Association, 1997)
      Since the beginning of computer graphics, one of the primary goals has been to create convincingly realistic images of three-dimensional environments that would be impossible to distinguish from photographs of the real ...
    • On the Computational Requirements of Virtual Reality Systems 

      Dévai, Frank (Eurographics Association, 1997)
      The computational requirements of high-quality, real-time rendering exceeds the limits of generally available computing power. However illumination effects, except shadows, are less noticeable on moving pictures. Shadows ...
    • Web Design - New design for web sites in a commercial context 

      Barfield, Lon (Eurographics Association, 1997)
      The web is a completely new medium and is rapidly taking its place alongside existing media such as television, telephone, CD-ROMS, etc. Any new media requires a new approach to design. How do the advances in the web compare ...