Behavior Authoring for VRML Applications in Industry
Abstract
As VRML offers behavior definition on different levels (animation behavior, interaction behavior, hypermedia behavior, application behavior) an authoring tool for VRML content creation has to comprise a dedicated behavior editor. An editor for this purpose has been conceived based upon object-oriented concepts. The concept stresses reusability and support for non-expert users. Reusable elements with object-specific behavior are used Clipart-like to author the scene easily. The editor itself offers a library of generally applicable behaviors, too. This enables the author to use a wide range of pre-defined behavior. The editor keeps track of the authors’ actions and out of this information a VRML file is created automatically. A first implementation of this editor focuses on special elements and behaviors needed in industrial applications.
BibTeX
@inproceedings {10.2312:egs.19981004,
booktitle = {Eurographics 1998 - Short Papers},
editor = {},
title = {{Behavior Authoring for VRML Applications in Industry}},
author = {Dörner, R. and Elcacho, C. and Luckas, V.},
year = {1998},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19981004}
}
booktitle = {Eurographics 1998 - Short Papers},
editor = {},
title = {{Behavior Authoring for VRML Applications in Industry}},
author = {Dörner, R. and Elcacho, C. and Luckas, V.},
year = {1998},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19981004}
}