Browsing 35-Issue 4 by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-5 of 5
-
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present an efficient ray-tracing technique to render bokeh effects produced by parametric aspheric lenses. Contrary to conventional spherical lenses, aspheric lenses do generally not permit a simple closed-form solution ... -
Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present Forward Light Cuts, a novel approach to real-time global illumination using forward rendering techniques. We focus on unshadowed diffuse interactions for the first indirect light bounce in the context of large ... -
Perceptually Motivated BRDF Comparison using Single Image
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Surface reflectance of real-world materials is now widely represented by the bidirectional reflectance distribution function (BRDF) and also by spatially varying representations such as SVBRDF and the bidirectional texture ... -
A Phenomenological Model for Throughfall Rendering in Real-time
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a ... -
Product Importance Sampling for Light Transport Path Guiding
(The Eurographics Association and John Wiley & Sons Ltd., 2016)The efficiency of Monte Carlo algorithms for light transport simulation is directly related to their ability to importance-sample the product of the illumination and reflectance in the rendering equation. Since the optimal ...