A Phenomenological Model for Throughfall Rendering in Real-time
Date
2016Author
Weber, Yoann
Jolivet, Vincent
Gilet, Guillaume
Nanko, Kazuki
Ghazanfarpour, Djamchid
Metadata
Show full item recordAbstract
This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a great number of physical processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics.We approach this problem by introducing an original method to render drops dripping from leaves after interception of raindrops by foliage. Our method introduces a new hydrological model representing interactions between rain and foliage through a phenomenological approach. Our model reduces the complexity of the phenomenon by representing multiple dripping drops with a new fully functional form evaluated per-pixel on-the-fly and providing improved control over density and physical properties. Furthermore, an efficient real-time rendering scheme, taking full advantage of latest GPU hardware capabilities, allows the rendering of a large number of dripping drops even for complex scenes.
BibTeX
@article {10.1111:cgf.12945,
journal = {Computer Graphics Forum},
title = {{A Phenomenological Model for Throughfall Rendering in Real-time}},
author = {Weber, Yoann and Jolivet, Vincent and Gilet, Guillaume and Nanko, Kazuki and Ghazanfarpour, Djamchid},
year = {2016},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12945}
}
journal = {Computer Graphics Forum},
title = {{A Phenomenological Model for Throughfall Rendering in Real-time}},
author = {Weber, Yoann and Jolivet, Vincent and Gilet, Guillaume and Nanko, Kazuki and Ghazanfarpour, Djamchid},
year = {2016},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12945}
}