Now showing items 121-140 of 259

    • Procedural Generation of Roads 

      Galin, E.; Peytavie, A.; Marechal, N.; Guerin, E. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path connecting an initial and a final point. The ...
    • gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries 

      Lauterbach, C.; Mo, Q.; Manocha, D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present novel parallel algorithms for collision detection and separation distance computation for rigid and deformable models that exploit the computational capabilities of many-core GPUs. Our approach uses thread and ...
    • Practical quad mesh simplification 

      Tarini, Marco; Pietroni, Nico; Cignoni, Paolo; Panozzo, Daniele; Puppo, Enrico (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. The process is based on a novel set of ...
    • Global Illumination Compensation for Spatially Augmented Reality 

      Sheng, Yu; Yapo, Theodore C.; Cutler, Barbara (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, generally increasing brightness, decreasing ...
    • Exact and Robust (Self-)Intersections for Polygonal Meshes 

      Campen, Marcel; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, this effectively results in operators for ...
    • Implicit Blending Revisited 

      Bernhardt, Adrien; Barthe, Loic; Cani, Marie-Paule; Wyvill, Brian (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or soft-objects). While it gives them the unique ability to smoothly merge into a single, arbitrary shape, it makes ...
    • Isosurfaces Over Simplicial Partitions of Multiresolution Grids 

      Manson, Josiah; Schaefer, Scott (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to minimal edges, faces, and cells, and we show ...
    • SoundRiver: Semantically-Rich Sound Illustration 

      Jaenicke, H.; Borgo, R.; Mason, J. S. D.; Chen, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Sound is an integral part of most movies and videos. In many situations, viewers of a video are unable to hear the sound track, for example, when watching it in a fast forward mode, viewing it by hearing-impaired viewers ...
    • Uncertain 2D Vector Field Topology 

      Otto, Mathias; Germer, Tobias; Hege, Hans-Christian; Theisel, Holger (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We introduce an approach to visualize stationary 2D vector fields with global uncertainty obtained by considering the transport of local uncertainty in the flow. For this, we extend the concept of vector field topology to ...
    • Interactive High-Quality Visualization of Higher-Order Finite Elements 

      Ueffinger, Markus; Frey, Steffen; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a new class of data that must be analyzed by ...
    • Fast and Efficient Skinning of Animated Meshes 

      Kavan, L.; Sloan, P.-P.; O Sullivan, C. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) are traditionally created by artists, previous ...
    • Deformation Transfer to Multi-Component Objects 

      Zhou, Kun; Xu, Weiwei; Tong, Yiying; Desbrun, Mathieu (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships between components of the target object, builds ...
    • Multi-Scale Geometry Interpolation 

      Winkler, T.; Drieseberg, J.; Alexa, M.; Hormann, K. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is robust but fails to preserve local shape. ...
    • HCCMeshes: Hierarchical-Culling oriented Compact Meshes 

      Kim, Tae-Joon; Byun, Yongyoung; Kim, Yongjin; Moon, Bochang; Lee, Seungyong; Yoon, Sung-Eui (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bounding volume hierarchies (BVHs) combined ...
    • Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing 

      Garanzha, Kirill; Loop, Charles (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages that are mapped efficiently to the massively ...
    • Fitted BVH for Fast Raytracing of Metaballs 

      Gourmel, Olivier; Pajot, Anthony; Paulin, Mathias; Barthe, Loic; Poulin, Pierre (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the visual effects that they can render or their ...
    • Contrast-aware Halftoning 

      Li, Hua; Mould, David (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper proposes two variants of a simple but efficient algorithm for structure-preserving halftoning. Our algorithm extends Floyd-Steinberg error diffusion; the goal of our extension is not only to produce good tone ...
    • User-Controllable Color Transfer 

      An, Xiaobo; Pellacini, Fabio (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents an image editing framework where users use reference images to indicate desired color edits. In our approach, users specify pairs of strokes to indicate corresponding regions in both the original and ...
    • TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe 

      Liang, Chia-Kai; Chen, Wei-Chao; Gelfand, Natasha (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Recent proliferation of camera phones, photo sharing and social network services has significantly changed how we process our photos. Instead of going through the traditional download-edit-share cycle using desktop editors, ...
    • Frontmatter EG 2010 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)