Volume 35 (2016): Recent submissions
Now showing items 81-100 of 236
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Curve Reconstruction with Many Fewer Samples
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We consider the problem of sampling points from a collection of smooth curves in the plane, such that the CRUST family of proximity-based reconstruction algorithms can rebuild the curves. Reconstruction requires a dense ... -
Crawl through Neighbors: A Simple Curve Reconstruction Algorithm
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Given a planar point set sampled from an object boundary, the process of approximating the original shape is called curve reconstruction. In this paper, a novel non-parametric curve reconstruction algorithm based on Delaunay ... -
Data-Driven Bending Elasticity Design by Shell Thickness
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a method to design the deformation behavior of 3D printed models by an interactive tool, where the variation of bending elasticity at different regions of a model is realized by a change in shell thickness. Given ... -
Interactive Modeling of Mechanical Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Objects with various types of mechanical joints are among the most commonly built. Joints implement a vocabulary of simple constrained motions (kinematic pairs) that can be used to build more complex behaviors. Defining ... -
Non-Rigid Puzzles
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In ... -
Stable Region Correspondences Between Non-Isometric Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We consider the problem of finding meaningful correspondences between 3D models that are related but not necessarily very similar. When the shapes are quite different, a point-to-point map is not always appropriate, so our ... -
Splines in the Space of Shells
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Cubic splines in Euclidean space minimize the mean squared acceleration among all curves interpolating a given set of data points. We extend this observation to the Riemannian manifold of discrete shells in which the ... -
Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a novel method to design shells with artistic cutouts in a manner that produces a stable final result. The process of stenciling, removing material with a fixed shape, is a particularly appealing way to introduce ... -
Mobility Fitting using 4D RANSAC
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Capturing the dynamics of articulated models is becoming increasingly important. Dynamics, better than geometry, encode the functional information of articulated objects such as humans, robots and mechanics. Acquired dynamic ... -
CustomCut: On-demand Extraction of Customized 3D Parts with 2D Sketches
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Several applications in shape modeling and exploration require identification and extraction of a 3D shape part matching a 2D sketch. We present CustomCut, an on-demand part extraction algorithm. Given a sketched query, ... -
Near-Isometric Level Set Tracking
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Implicit representations of geometry have found applications in shape modeling, simulation, and other graphics pipelines. These representations, however, do not provide information about the paths of individual points as ... -
Advection-Based Function Matching on Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2016)A tangent vector field on a surface is the generator of a smooth family of maps from the surface to itself, known as the flow. Given a scalar function on the surface, it can be transported, or advected, by composing it ... -
Complex Transfinite Barycentric Mappings with Similarity Kernels
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Transfinite barycentric kernels are the continuous version of traditional barycentric coordinates and are used to define inter-polants of values given on a smooth planar contour. When the data is two-dimensional, i.e. the ... -
Incorporating Sharp Features in the General Solid Sweep Framework
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper extends a recently proposed robust computational framework for constructing the boundary representation (brep) of the volume swept by a given smooth solid moving along a one parameter family h of rigid motions. ... -
Polycube Simplification for Coarse Layouts of Surfaces and Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Representing digital objects with structured meshes that embed a coarse block decomposition is a relevant problem in applications like computer animation, physically-based simulation and Computer Aided Design (CAD). One ... -
Iterative Closest Conformal Maps between Planar Domains
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Conformal maps between planar domains are an important tool in geometry processing, used for shape deformation and image warping. The Riemann mapping theorem guarantees that there exists a conformal map between any two ... -
Scale-Invariant Directional Alignment of Surface Parametrizations
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Various applications of global surface parametrization benefit from the alignment of parametrization isolines with principal curvature directions. This is particularly true for recent parametrization-based meshing approaches, ... -
SGP 2016: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2016) -
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)With ever-increasing display resolution for wide field-of-view displays-such as head-mounted displays or 8k projectors- shading has become the major computational cost in rasterization. To reduce computational effort, we ... -
Fast Filtering of Reflection Probes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Game and movie studios are switching to physically based rendering en masse, but physically accurate filter convolution is difficult to do quickly enough to update reflection probes in real-time. Cubemap filtering has also ...