Browsing Volume 35 (2016) by Issue Date
Now showing items 1-20 of 236
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Issue Information
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016) -
Coordinated Crowd Simulation With Topological Scene Analysis
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper proposes a new algorithm to produce globally coordinated crowds in an environment with multiple paths and obstacles. Simple greedy crowd control methods easily lead to congestion at bottlenecks within scenes, ... -
Physically Based Video Editing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ... -
The State‐of‐the‐Art of Set Visualization
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)Sets comprise a generic data model that has been used in a variety of data analysis problems. Such problems involve analysing and visualizing set relations between multiple sets defined over the same collection of elements. ... -
Spatial Matching of Animated Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ... -
An Interactive Design System of Free-Formed Bamboo-Copters
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ... -
State of the Art in Artistic Editing of Appearance, Lighting and Material
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are ... -
Issue Information ‐ TOC
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016) -
Issue Information
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016) -
Lauren
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016) -
Visualizing Waypoints‐Constrained Origin‐Destination Patterns for Massive Transportation Data
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)Origin‐destination (OD) pattern is a highly useful means for transportation research since it summarizes urban dynamics and human mobility. However, existing visual analytics are insufficient for certain OD analytical tasks ... -
A Virtual Director Using Hidden Markov Models
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)Automatically computing a cinematographic consistent sequence of shots over a set of actions occurring in a 3D world is a complex task which requires not only the computation of appropriate shots (viewpoints) and appropriate ... -
Issue Information
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016) -
Reviewers
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016) -
Performance Comparison of Bounding Volume Hierarchies and Kd‐Trees for GPU Ray Tracing
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on rendering times and traversal characteristics on the GPU using ... -
Memory‐Efficient Interactive Online Reconstruction From Depth Image Streams
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)We describe how the pipeline for 3D online reconstruction using commodity depth and image scanning hardware can be made scalable for large spatial extents and high scanning resolutions. Our modified pipeline requires less ... -
A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)Climbing plants with tendrils show search and coiling behaviour. A tendril searches for a host object and then twines around it. Subsequently, the tendril coils to pull the main stem of the climbing plant close to the host ... -
A Survey of Real‐Time Crowd Rendering
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)In this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze ... -
Recognition‐Difficulty‐Aware Hidden Images Based on Clue‐Map
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)Hidden images contain one or several concealed foregrounds which can be recognized with the assistance of clues preserved by artists. Experienced artists are trained for years to be skilled enough to find appropriate hidden ... -
Reducing Lateral Visual Biases in Displays
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)The human visual system is composed of multiple physiological components that apply multiple mechanisms in order to cope with the rich visual content it encounters. The complexity of this system leads to non‐trivial relations ...