Now showing items 21-40 of 236

    • Feature-Aware Pixel Art Animation 

      Kuo, Ming-Hsun; Yang, Yong-Liang; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Pixel art is a modern digital art in which high resolution images are abstracted into low resolution pixelated outputs using concise outlines and reduced color palettes. Creating pixel art is a labor intensive and ...
    • Efficient Multi-image Correspondences for On-line Light Field Video Processing 

      Dąbała, Łukasz; Ziegler, Matthias; Didyk, Piotr; Zilly, Frederik; Keinert, Joachim; Myszkowski, Karol; Seidel, Hans-Peter; Rokita, Przemysław; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Light field videos express the entire visual information of an animated scene, but their shear size typically makes capture, processing and display an off-line process, i. e., time between initial capture and final display ...
    • Facial Feature Exaggeration According to Social Psychology of Face Perception 

      Tian, Lihui; Xiao, Shuangjiu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a personality trait exaggeration system emphasizing the impression of human face in images, based on multi-level features learning and exaggeration. These features are called Personality Trait Model(PTM). Abstract ...
    • Merged Multiresolution Hierarchies for Shadow Map Compression 

      Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent approaches for the compression of highresolution shadow information. In this paper, we introduce Merged Multiresolution Hierarchies (MMH), ...
    • Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions 

      Shinya, Mikio; Dobashi, Yoshinori; Shiraishi, Michio; Kawashima, Motonobu; Nishita, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Fast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and ...
    • Pixel History Linear Models for Real-Time Temporal Filtering 

      Iglesias-Guitian, Jose A.; Moon, Bochang; Koniaris, Charalampos; Smolikowski, Eric; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel ...
    • Proxy-guided Image-based Rendering for Mobile Devices 

      Reinert, Bernhard; Kopf, Johannes; Ritschel, Tobias; Cuervo, Eduardo; Chu, David; Seidel, Hans-Peter (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
    • Anaglyph Caustics with Motion Parallax 

      Lancelle, Marcel; Martin, Tobias; Solenthaler, Barbara; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper we present a method to model and simulate a lens such that its caustic reveals a stereoscopic 3D image when viewed through anaglyph glasses. By interpreting lens dispersion as stereoscopic disparity, our ...
    • Direct Shape Optimization for Strengthening 3D Printable Objects 

      Zhou, Yahan; Kalogerakis, Evangelos; Wang, Rui; Grosse, Ian R. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Recently there has been an increasing demand for software that can help designers create functional 3D objects with required physical strength. We introduce a generic and extensible method that directly optimizes a shape ...
    • An Interactive Design System of Free-Formed Bamboo-Copters 

      Nakamura, Morihiro; Koyama, Yuki; Sakamoto, Daisuke; Igarashi, Takeo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ...
    • Adaptive Bas-relief Generation from 3D Object under Illumination 

      Zhang, Yu-Wei; Zhang, Caiming; Wang, Wenping; Chen, Yanzhao (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Bas-relief is designed to provide 3D perception for the viewers under illumination. For the problem of bas-relief generation from 3D object, most existing methods ignore the influence of illumination on bas-relief appearance. ...
    • Minimal Sampling for Effective Acquisition of Anisotropic BRDFs 

      Vávra, Radomir; Filip, Jiri (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      BRDFs are commonly used for material appearance representation in applications ranging from gaming and the movie industry, to product design and specification. Most applications rely on isotropic BRDFs due to their better ...
    • Foveated Real-Time Ray Tracing for Head-Mounted Displays 

      Weier, Martin; Roth, Thorsten; Kruijff, Ernst; Hinkenjann, André; Pérard-Gayot, Arsène; Slusallek, Philipp; Li, Yongmin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Head-mounted displays with dense pixel arrays used for virtual reality applications require high frame rates and low latency rendering. This forms a challenging use case for any rendering approach. In addition to its ability ...
    • TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces 

      Du, Peng; Kim, Yong-Jun; Yoon, Sung Eui (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel, compact bounding volume hierarchy, TSS BVH, for ray tracing subdivision surfaces computed by the Catmull-Clark scheme. We use Tetrahedron Swept Sphere (TSS) as a bounding volume to tightly bound limit ...
    • Automatic Modeling of Urban Facades from Raw LiDAR Point Data 

      Wang, Jun; Xu, Yabin; Remil, Oussama; Xie, Xingyu; Ye, Nan; Wei, Mingqiang (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Modeling of urban facades from raw LiDAR point data remains active due to its challenging nature. In this paper, we propose an automatic yet robust 3D modeling approach for urban facades with raw LiDAR point clouds. The ...
    • Efficient Modeling of Entangled Details for Natural Scenes 

      Guérin, Eric; Galin, Eric; Grosbellet, François; Peytavie, Adrien; Génevaux, Jean-David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes ...
    • Flow Curves: an Intuitive Interface for Coherent Scene Deformation 

      Ciccone, Loïc; Guay, Martin; Sumner, Robert W. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Effective composition in visual arts relies on the principle of movement, where the viewer's eye is directed along subjective curves to a center of interest. We call these curves subjective because they may span the edges ...
    • Re-Compositable Panoramic Selfie with Robust Multi-Frame Segmentation and Stitching 

      Li, Kai; Wang, Jue; Liu, Yebin; Xu, Li; Dai, Qionghai (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      It is a challenging task for ordinary users to capture selfies with a good scene composition, given the limited freedom to position the camera. Creative hardware (e.g., selfie sticks) and software (e.g., panoramic selfie ...
    • Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes 

      Livesu, Marco; Muntoni, Alessandro; Puppo, Enrico; Scateni, Riccardo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the ...
    • Non-Local Sparse and Low-Rank Regularization for Structure-Preserving Image Smoothing 

      Zhu, Lei; Fu, Chi-Wing; Jin, Yueming; Wei, Mingqiang; Qin, Jing; Heng, Pheng-Ann (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a new image smoothing method that better preserves prominent structures. Our method is inspired by the recent non-local image processing techniques on the patch grouping and filtering. Overall, it has ...