dc.contributor.author | AlMeraj, Zainab | en_US |
dc.contributor.author | Kaplan, Craig S. | en_US |
dc.contributor.author | Asente, Paul | en_US |
dc.contributor.editor | Donald House and Cindy Grimm | en_US |
dc.date.accessioned | 2016-02-18T10:14:04Z | |
dc.date.available | 2016-02-18T10:14:04Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-1-4503-2203-4 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2487276.2487278 | en_US |
dc.description.abstract | Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs an overlapping grid of copies of the exemplar, and then culls individual motifs based on overlaps and the enforcement of minimum distances. | en_US |
dc.publisher | ACM | en_US |
dc.subject | CR Categories | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Line and curve generation | en_US |
dc.subject | Keywords | en_US |
dc.subject | Non | en_US |
dc.subject | photorealistic rendering | en_US |
dc.subject | texture synthesis | en_US |
dc.subject | vector graphics | en_US |
dc.title | Patch-Based Geometric Texture Synthesis | en_US |
dc.description.seriesinformation | Computational Aesthetics in Graphics, Visualization, and Imaging | en_US |
dc.description.sectionheaders | Fill Patterns | en_US |
dc.identifier.doi | 10.1145/2487276.2487278 | en_US |
dc.identifier.pages | 15-20 | en_US |