Patch-Based Geometric Texture Synthesis
Abstract
Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs an overlapping grid of copies of the exemplar, and then culls individual motifs based on overlaps and the enforcement of minimum distances.
BibTeX
@inproceedings {10.1145:2487276.2487278,
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Donald House and Cindy Grimm},
title = {{Patch-Based Geometric Texture Synthesis}},
author = {AlMeraj, Zainab and Kaplan, Craig S. and Asente, Paul},
year = {2013},
publisher = {ACM},
ISSN = {1816-0859},
ISBN = {978-1-4503-2203-4},
DOI = {10.1145/2487276.2487278}
}
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Donald House and Cindy Grimm},
title = {{Patch-Based Geometric Texture Synthesis}},
author = {AlMeraj, Zainab and Kaplan, Craig S. and Asente, Paul},
year = {2013},
publisher = {ACM},
ISSN = {1816-0859},
ISBN = {978-1-4503-2203-4},
DOI = {10.1145/2487276.2487278}
}