Browsing CompAesth 13: Workshop on Computational Aesthetics by Issue Date
Now showing items 1-13 of 13
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Real-Time Rendering of Water Surfaces with Cartography-Oriented Design
(ACM, 2013)More than 70 percent of the Earth's surface is covered by oceans, seas, and lakes, making water surfaces one of the primary elements in geospatial visualization. Traditional approaches in computer graphics simulate and ... -
Morphable guidelines for the human head
(ACM, 2013)We present a system to help users achieve better face warping on 2D portrait images. Faces can be difficult to warp accurately because the rotation of the head affects the shape of the facial features. We bypass this problem ... -
Preface and Table of Contents
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Creating Contour Gradients using 3D Bevels
(ACM, 2013)Contour gradients have color contours that follow the shape of the path being filled. Existing algorithms cannot create them in a resolution- and scale-independent way, causing visible rendering artifacts if enlarged. We ... -
How Self-Similar are Artworks at Different Levels of Spatial Resolution?
(ACM, 2013)Recent research has shown that a large variety of aesthetic paintings are highly self-similar. The degree of self-similarity seen in artworks is close to that observed for complex natural scenes, to which low-level visual ... -
Simple Art as Abstractions of Photographs
(ACM, 2013)This paper shows that it is possible to semi-automatically process photographs into Simple Art. Simple Art is a term that we use to refer to a group of artistic styles such a child art, cave art, and Fine Artists as ... -
Generating Knitting Patterns from a Sketch: a CSP Approach
(ACM, 2013)Graphic patterns in knitting are composed of relatively large pixels and create a picture when seen from a distance, while on close viewing the image falls apart into its constituent stitches. Such patterns are constrained ... -
Generative Fluid Profiles for Interactive Media Arts Projects
(ACM, 2013)This paper presents a real-time, interactive fluid simulation and vec- tor visualization technique that can be incorporated in media arts projects. These techniques- referred to collectively as the Fluid Automata system- ... -
Non-Photorealistic Rendering with Spot Colour
(ACM, 2013)Colour is an important aspect of art. Not only does it give richness to images, but it always provides a means to highlight certain objects. This idea of spot colour has been used extensively in both fine art and commercial ... -
The Aesthetics of Rapidly-Exploring Random Trees
(ACM, 2013)Rapidly-Exploring Random Trees (RRTs) have been introduced as an algorithmic concept for the rapid exploration of configuration spaces targeting fast path planning, mainly applied in the field of robotics. Typically, such ... -
Perceiving Complex Causation Through Interaction
(ACM, 2013)When we interact with a touch screen computational device we have the strong subjective impression that we are directly causing changes that occur on the screen. For example, sliding a finger on a screen causes scrolling ... -
Patch-Based Geometric Texture Synthesis
(ACM, 2013)Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs ... -
Virtual Photograph Based Saliency Analysis of High Dynamic Range Images
(ACM, 2013)Computational visual attention systems detect regions of interest in images. These systems have a broad range of applications in areas such as computer vision, computational aesthetics, and nonphotorealistic rendering. ...