Browsing High-Performance Graphics 2015 by Subject "GPU"
Now showing items 1-4 of 4
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An Adaptive Acceleration Structure for Screen-space Ray Tracing
(ACM Siggraph, 2015)We propose an efficient acceleration structure for real-time screenspace ray tracing. The hybrid data structure represents the scene geometry by combining a bounding volume hierarchy with local planar approximations. This ... -
Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring
(ACM Siggraph, 2015)In this paper, we present a new method for building high-quality bounding volume hierarchies (BVHs) on manycore systems. Our method is an extension of the current state-of-the-art on GPU BVH construction, Treelet Restructuring ... -
Grid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPU
(ACM Siggraph, 2015)In this paper, we present the first grid-free, out-of-core GPU voxelization method. Our method combines efficient parallel triangle voxelization on GPU with out-of-core technologies in order to allow the processing of ... -
Reorder Buffer: An Energy-Efficient Multithreading Architecture for Hardware MIMD Ray Traversal
(ACM Siggraph, 2015)In this paper, we present an energy- and area-efficient multithreading architecture for Multiple Instruction, Multiple Data (MIMD) ray tracing hardware targeted at low-power devices. Recent ray tracing hardware has ...