High-Performance Graphics 2015




Benthin, Carsten; Woop, Sven; Nießner, Matthias; Selgard, Kai; Wald, Ingo
Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching


Domingues, Leonardo R.; Pedrini, Helio
Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring


Lee, Won-Jong; Shin, Youngsam; Hwang, Seok Joong; Kang, Seok; Yoo, Jeong-Joon; Ryu, Soojung
Reorder Buffer: An Energy-Efficient Multithreading Architecture for Hardware MIMD Ray Traversal


Wang, Yuxiang; Wyman, Chris; He, Yong; Sen, Pradeep
Decoupled Coverage Anti-Aliasing


Schied, Christoph; Dachsbacher, Carsten
Deferred Attribute Interpolation for Memory-Efficient Deferred Shading


Haaser, Georg; Steinlechner, Harald; Maierhofer, Stefan; Tobler, Robert F.
An Incremental Rendering VM


Toth, Robert; Hasselgren, Jon; Akenine-Möller, Tomas
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays


Widmer, S.; Pajak, D.; Schulz, A.; Pulli, K.; Kautz, J.; Goesele, M.; Luebke, D.
An Adaptive Acceleration Structure for Screen-space Ray Tracing


Hendrick, Quintjin; Scandolo, Leonardo; Eisemann, Martin; Eisemann, Elmar
Adaptively Layered Statistical Volumetric Obscurance


Chaurasia, Gaurav; Ragan-Kelley, Jonathan; Paris, Sylvain; Drettakis, George; Durand, Frédo
Compiling High Performance Recursive Filters


Pätzold, Martin; Kolb, Andreas
Grid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPU


Legrand, Hélène; Boubekeur, Tamy
Morton Integrals for High Speed Geometry Simplification