An Adaptive Acceleration Structure for Screen-space Ray Tracing
Date
2015Author
Widmer, S.
Pajak, D.
Schulz, A.
Pulli, K.
Kautz, J.
Goesele, M.
Luebke, D.
Metadata
Show full item recordAbstract
We propose an efficient acceleration structure for real-time screenspace ray tracing. The hybrid data structure represents the scene geometry by combining a bounding volume hierarchy with local planar approximations. This enables fast empty space skipping while tracing and yields exact intersection points for the planar approximation. In combination with an occlusion-aware ray traversal our algorithm is capable to quickly trace even multiple depth layers. Compared to prior work, our technique improves the accuracy of the results, is more general, and allows for advanced image transformations, as all pixels can cast rays to arbitrary directions. We demonstrate real-time performance for several applications, including depth-of-field rendering, stereo warping, and screen-space ray traced reflections.
BibTeX
@inproceedings {10.1145:2790060.2790069,
booktitle = {High-Performance Graphics},
editor = {Petrik Clarberg and Elmar Eisemann},
title = {{An Adaptive Acceleration Structure for Screen-space Ray Tracing}},
author = {Widmer, S. and Pajak, D. and Schulz, A. and Pulli, K. and Kautz, J. and Goesele, M. and Luebke, D.},
year = {2015},
publisher = {ACM Siggraph},
ISBN = {978-1-4503-3707-6},
DOI = {10.1145/2790060.2790069}
}
booktitle = {High-Performance Graphics},
editor = {Petrik Clarberg and Elmar Eisemann},
title = {{An Adaptive Acceleration Structure for Screen-space Ray Tracing}},
author = {Widmer, S. and Pajak, D. and Schulz, A. and Pulli, K. and Kautz, J. and Goesele, M. and Luebke, D.},
year = {2015},
publisher = {ACM Siggraph},
ISBN = {978-1-4503-3707-6},
DOI = {10.1145/2790060.2790069}
}