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dc.contributor.authorDaviet, Gillesen_US
dc.contributor.authorBertails-Descoubes, Florenceen_US
dc.contributor.authorCasati, Romainen_US
dc.contributor.editorFlorence Bertails-Descoubes and Stelian Coros and Shinjiro Suedaen_US
dc.date.accessioned2016-01-19T09:01:50Z
dc.date.available2016-01-19T09:01:50Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-4503-3496-9en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2786784.2795139en_US
dc.description.abstractCloth dynamics plays a major role in the visual appearance of moving characters. Properly accounting for frictional contact is of utmost importance to avoid cloth-body penetration and to capture folding behavior due to dry friction. We present here the first method able to account for contact with exact Coulomb friction between a cloth and the underlying character. Our key contribution is to formulate and solve the frictional contact problem merely on velocity variables, by leveraging some tools of convex analysis. Our method is both fast and robust, allowing us to simulate full-size garments with more realistic body-cloth interactions compared to former methods, while maintaining similar computational timings.en_US
dc.publisherACM Siggraphen_US
dc.titleFast Cloth Simulation with Implicit Contact and Exact Coulomb Frictionen_US
dc.description.seriesinformationACM/ Eurographics Symposium on Computer Animationen_US
dc.description.sectionheadersPoster Abstractsen_US
dc.identifier.doi10.1145/2786784.2795139en_US
dc.identifier.pages197-197en_US


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