Fast Cloth Simulation with Implicit Contact and Exact Coulomb Friction
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Date
2015Author
Daviet, Gilles
Bertails-Descoubes, Florence
Casati, Romain
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Cloth dynamics plays a major role in the visual appearance of moving characters. Properly accounting for frictional contact is of utmost importance to avoid cloth-body penetration and to capture folding behavior due to dry friction. We present here the first method able to account for contact with exact Coulomb friction between a cloth and the underlying character. Our key contribution is to formulate and solve the frictional contact problem merely on velocity variables, by leveraging some tools of convex analysis. Our method is both fast and robust, allowing us to simulate full-size garments with more realistic body-cloth interactions compared to former methods, while maintaining similar computational timings.
BibTeX
@inproceedings {10.1145:2786784.2795139,
booktitle = {ACM/ Eurographics Symposium on Computer Animation},
editor = {Florence Bertails-Descoubes and Stelian Coros and Shinjiro Sueda},
title = {{Fast Cloth Simulation with Implicit Contact and Exact Coulomb Friction}},
author = {Daviet, Gilles and Bertails-Descoubes, Florence and Casati, Romain},
year = {2015},
publisher = {ACM Siggraph},
ISBN = {978-1-4503-3496-9},
DOI = {10.1145/2786784.2795139}
}
booktitle = {ACM/ Eurographics Symposium on Computer Animation},
editor = {Florence Bertails-Descoubes and Stelian Coros and Shinjiro Sueda},
title = {{Fast Cloth Simulation with Implicit Contact and Exact Coulomb Friction}},
author = {Daviet, Gilles and Bertails-Descoubes, Florence and Casati, Romain},
year = {2015},
publisher = {ACM Siggraph},
ISBN = {978-1-4503-3496-9},
DOI = {10.1145/2786784.2795139}
}