ACM/ Eurographics Symposium on Computer Animation 2015




Patkar, Saket; Jin, Ning; Fedkiw, Ronald
A new sharp-crease bending element for folding and wrinkling surfaces and volumes


Gillette, Russell; Peters, Craig; Vining, Nicholas; Edwards, Essex; Sheffer, Alla
Real-Time Dynamic Wrinkling of Coarse Animated Cloth


Malgat, Richard; Gilles, Benjamin; Levin, David I.W.; Nesme, Matthieu; Faure, François
Multifarious Hierarchies of Mechanical Models for Artist Assigned Levels-of-Detail


Han, Donghui; Keyser, John
Effect of Appearance on Perception of Deformation


Sheth, Rahul; Lu, Wenlong; Yu, Yue; Fedkiw, Ronald
Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning


Cirio, Gabriel; Lopez-Moreno, Jorge; Otaduy, Miguel A.
Efficient Simulation of Knitted Cloth Using Persistent Contacts


Humberston, Ben; Pai, Dinesh K.
Hands On: Interactive Animation of Precision Manipulation and Contact


Zimmermann, Daniel; Coros, Stelian; Ye, Yuting; Sumner, Robert W.; Gross, Markus
Hierarchical Planning and Control for Complex Motor Tasks


Ding, Kai; Liu, Libin; Panne, Michiel van de; Yin, KangKang
Learning Reduced-Order Feedback Policies for Motion Skills


Bharaj, Gaurav; Coros, Stelian; Thomaszewski, Bernhard; Tompkin, James; Bickel, Bernd; Pfister, Hanspeter
Computational Design of Walking Automata


Schulz, Christian; Tycowicz, Christoph von; Seidel, Hans-Peter; Hildebrandt, Klaus
Animating Articulated Characters using Wiggly Splines


Wang, Xinjie; Ren, Jiaping; Jin, Xiaogang; Manocha, Dinesh
BSwarm: Biologically-Plausible Dynamics Model of Insect Swarms


Bruneau, Julien; Pettré, Julien
Energy-efficient mid-term strategies for collision avoidance in crowd simulation


He, Xiaowei; Wang, Huamin; Zhang, Fengjun; Wang, Hongan; Wang, Guoping; Zhou, Kun; Wu, Enhua
Simulation of Fluid Mixing with Interface Control


Azencot, Omri; Vantzos, Orestis; Wardetzky, Max; Rumpf, Martin; Ben-Chen, Mirela
Functional Thin Films on Surfaces


Bender, Jan; Koschier, Dan
Divergence-Free Smoothed Particle Hydrodynamics


Ram, Daniel; Gast, Theodore; Jiang, Chenfanfu; Schroeder, Craig; Stomakhin, Alexey; Teran, Joseph; Kavehpour, Pirouz
A Material Point Method for Viscoelastic Fluids, Foams and Sponges


Holden, Daniel; Saito, Jun; Komura, Taku
Learning an Inverse Rig Mapping for Character Animation


Cong, Matthew; Bao, Michael; E, Jane L.; Bhat, Kiran S.; Fedkiw, Ronald
Fully Automatic Generation of Anatomical Face Simulation Models


Hahn, Fabian; Mutzel, Frederik; Coros, Stelian; Thomaszewski, Bernhard; Nitti, Maurizio; Gross, Markus; Sumner, Robert W.
Sketch Abstractions for Character Posing


Liu, Haiying; Yan, Zhixin; Lindeman, Robert W.; Ding, Gangyi; Huang, Tianyu
A Hybrid Crowd Simulation Framework Towards Modeling Behavior of Individual Avoidance of Crowds


Silva, Paulo; Rungjiratananon, Witawat; Elcott, Sharif; Driancourt, Remi; Igarashi, Takeo
Constraint-based Wrinkle Simulation in Texture Space


Won, Jungdam; Lee, Jehee
Discovering Human Postures from Non-human Silhouette


Piddington, Kyle; Levin, David I.W.; Pai, Dinesh K.; Sueda, Shinjiro
Eulerian-on-Lagrangian Cloth


Daviet, Gilles; Bertails-Descoubes, Florence; Casati, Romain
Fast Cloth Simulation with Implicit Contact and Exact Coulomb Friction


Neog, Debanga Raj; Ranjan, Anurag; Cardoso, João L.; Pai, Dinesh K.
Gaze Driven Animation of Eyes


Yu, Ri; Jo, Dongchul; Lee, Jehee
Improving Naturalness of Locomotion of Many-Muscle Humanoids


Brown, George; Samii, Armin; O'Brien, James F.; Narain, Rahul
Resampling Adaptive Cloth Simulations onto Fixed-Topology Meshes


Lee, Seokjae; Park, Hwangpil; Lee, Jehee
Tracking Control for Streaming Input Motion Using Segmented Foot Model


Lee, Sukwon; Choi, Hyunchul; Jin, Taeil; Lee, Sung-Hee
Trajectory-Free Reactive Stepping of Physics-based Character Using Momentum Control