DH2015 - Digital Heritage International Congress 2015: Recent submissions
Now showing items 141-160 of 172
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One Man's Trash: Using XRF to Recreate Ancient Narratives from Metallurgical Waste Heaps in Southern Jordan
(IEEE, 2015)Recent excavations at Khirbat al-Jariya, an Iron Age copper smelting center in Southern Jordan, were supplemented with X-Ray Fluorescence (XRF) spectroscopy to study the diachronic narrative of copper smelting over the ... -
3D and Challenging Materials
(IEEE, 2015)Museum collections are composed of many different materials with different optical properties. These properties are an important factor to consider when using 3D digitisation as museum artefacts cannot be sprayed with an ... -
The Venice ''Archivio di Stato'' - Innovating Digitization with X-Ray Tomography
(IEEE, 2015)We present x-ray imaging results for diverse ironbased- ink antique writings - single-page manuscripts, stacks and scrolls - from the 16th century on. The objective is to elaborate new digitization techniques by x-ray ... -
Robust Segmentation of Historical Parchment XMT Images for Virtual Unrolling
(IEEE, 2015)Historical parchment scrolls are fragile, and prone to damage from a variety of causes such as fire, water, and general mistreatment. Consequently many of these scrolls cannot be unrolled, so that their contents have ... -
Animating History - Animation Styles and Techniques of the Audiovisuals for the National Archeological Museum
(IEEE, 2015)Digital techniques are very versatile and, going beyond hyper-realism, allow the creation of all types of very expressive solutions. The 19 audiovisual pieces made for the National Archeological Museum deal with various ... -
Development of Virtual Environments for the Museum Communication
(IEEE, 2015)Despite the large number of monumental tombs discovered over the years in Taranto, only a few among them are open to the public. In most cases the visit is precluded and the artifacts preserved inside them until the discover, ... -
DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum
(IEEE, 2015)Protect the walls! is a serious game that deals with the technology and tactics of siege of the IV century BC, the war machines and the strategies of attack and defense, the architectural characteristics of the towers and ... -
Papermint (A Minty Toons World)
(IEEE, 2015)Papermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The ... -
Living the Oppidum Vivir en el Opida
(IEEE, 2015)A computer applications that adapts graphics contents of the Spanish National Museum of Archeology to the Samsung virtual reality system, the Gear Vr provide you an innovative and different vision of our history,thanks to ... -
Etruscan Virtual Experience
(IEEE, 2015)Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ... -
Smartphone-based Remote 3D Interaction for Digital Heritage Applications
(IEEE, 2015)Nowadays, smartphones include a set of built-in sensors that provide 3D capabilities to these devices. These 3D sensing capabilities, together with the touchscreen input, a very high compute power, and its widespread use, ... -
KIVI: Bring virtual reality to online 3D objects databases
(IEEE, 2015)KIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset. -
Tiber Valley Virtual Museum
(IEEE, 2015)The Virtual Museum of the Tiber Valley has been conceived in order to increment and disseminate the knowledge, the interest and the affection towards the territory north of Rome. -
The Labyrinthe of Versailles from 3D desktop to the Oculus Rift
(IEEE, 2015)The app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles. -
AiRome
(IEEE, 2015)The AiRome installation is composed by two connected gesture-based applications that aim to create a shared experience and a collaborative gameplay among visitors. -
3D movie of the house of Caecilius Iucundus in Pompeii
(IEEE, 2015)The computer graphic movie about the House of Caecilius Iucundus was produced for the exhibition Pompeji, held at the Millesgården, Stockholm, form sept. 2014 to may 2015. The exhibition invited to experience Pompeian ... -
Etruscan Virtual Experience video
(IEEE, 2015)Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ... -
What communication for museums? Experiences and reflections within the project for the Museo Egizio in Turin
(IEEE, 2015)The Egyptian Museum in Turin project aims at being a communicative concept which, through the use of technologies for three-dimensional restitution, reconstruction and computer animation, can accelerate and enhance the ... -
V-MusT Competence Centre
(IEEE, 2015)The experience of Virtual Museums applications developed during V-Must.net project and within the international exhibition Keys To Rome (www.keys2rome.eu). -
Marco Cappellini Uffizi
(IEEE, 2015)Uffizi Touch Cloud is a cloud service that can be accessed through an interactive whiteboard at schools or at other educational institutions.