Now showing items 1-4 of 4

    • Designing an Adpative Assisting Interface for Learning Virtual Filmmaking 

      Wu, Qiu-Jie; Kuo, Chih-Hsuan; Wu, Hui-Yin; Li, Tsai-Yen (The Eurographics Association, 2020)
      In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ...
    • Exploring the Impact of 360º Movie Cuts in Users' Attention 

      Marañes, Carlos; Gutierrez, Diego; Serrano, Ana (The Eurographics Association, 2020)
      Virtual Reality (VR) has become more relevant since the first devices for personal use became available on the market. New content has emerged for this new medium with different purposes such as education, traning, ...
    • GAZED - Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings 

      Moorthy, K. L. Bhanu; Kumar, Moneish; Subramanian, Ramanathan; Gandhi, Vineet (The Eurographics Association, 2020)
      We present GAZED- eye GAZ-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting ...
    • How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events 

      Radut, Miruna; Evans, Michael; To, Kristie; Nooney, Tamsin; Phillipson, Graeme (The Eurographics Association, 2020)
      This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...