Browsing EG 2015 - Short Papers by Subject "and texture"
Now showing items 1-3 of 3
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Adaptive LightSlice for Virtual Ray Lights
(The Eurographics Association, 2015)We speed up the rendering of participating media with Virtual Ray Lights (VRLs) by clustering them in a preprocessing step. A subset of representative VRLs is then sampled from the clustering, which is used for the final ... -
High-Quality Shadows for Streaming Terrain Rendering
(The Eurographics Association, 2015)Rendering of large, detailed 3D terrains on commodity hardware has become possible through the use of raycasting, data caching and prefetching. Adding dynamic shadows as they appear during a day-night cycle remais a challenge ... -
Interactive HDR Environment Map Capturing on Mobile Devices
(The Eurographics Association, 2015)Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ...