Browsing EG 2015 - Short Papers by Subject "I.3.5 [Computer Graphics]"
Now showing items 1-4 of 4
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4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking
(The Eurographics Association, 2015)We present a method to derive a time-evolving triangle mesh representation from a sequence of binary volumetric data representing an arbitrary motion. Multi-view reconstruction studios use a multiple camera set to turn an ... -
Fast Edge-based Geodesic Poisson Disk Remeshing
(The Eurographics Association, 2015)Triangular meshes of high complexity are common when created by a 3D scanner device and must be reduced for further processing. The geodesic Poisson disk remeshing [FZ08] is a method that generates a simplified mesh with ... -
Fractured Object Reassembly via Robust Surface Registration
(The Eurographics Association, 2015)The reassembly of fractured 3D objects from their parts is an important problem in cultural heritage and other domains.We approach reassembly from a geometric matching perspective and propose a pipeline for the automatic ... -
Isogeometric Analysis for Modelling and Design
(The Eurographics Association, 2015)We present an isogeometric design and analysis approach based on NURBS-compatible subdivision surfaces. The approach enables the description of watertight free-form surfaces of arbitrary degree, including conic sections ...