Browsing EG 2015 - Short Papers by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-4 of 4
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3D Architectural Modeling: Efficient RANSAC for n-gonal Primitive Fitting
(The Eurographics Association, 2015)We present a modeling approach to automatically fit 3D primitives to point clouds in order to generate a CAD like model. For detailed modeling we propose a new n-gonal 3D primitive and a novel RANSAC based fitting approach. ... -
Content-Aware Projection for Tiny Planets
(The Eurographics Association, 2015)Tiny Planets visualise the world looking down at the ground, with physically unrealisable projections that curve the ground plane to look like small worlds. Whilst certain geometries, such as Stereographic, are known to ... -
Interactive HDR Environment Map Capturing on Mobile Devices
(The Eurographics Association, 2015)Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ... -
Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines
(The Eurographics Association, 2015)Flexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those ...