Now showing items 81-100 of 116

    • A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays 

      Santos, Beatriz Sousa; Dias, Paulo; Madeira, Joaquim (The Eurographics Association, 2015)
      In the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications ...
    • Teaching Graphics To Students Struggling in Math: An Experience 

      Shesh, Amit (The Eurographics Association, 2015)
      Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
    • Adapting the Twelve Principles of Classic Animation to Lectures 

      Gilardi, Marco; Holroyd, Patrick; Newbury, Paul; Watten, Phil L. (The Eurographics Association, 2015)
      This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to the lecturing context. An analogy is drawn between an animator and a lecturer due to their ...
    • Redesign of an Introductory Computer Graphics Course 

      Ackermann, Philipp; Bach, Thomas (The Eurographics Association, 2015)
      The redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course ...
    • EUROGRAPHICS 2015: Education Papers Frontmatter 

      Matthias Teschner; Michael Bronstein (Eurographics Association, 2015)
    • Guided Analysis of Cardiac 4D PC-MRI Blood Flow Data 

      Köhler, Benjamin; Preim, Uta; Grothoff, Matthias; Gutberlet, Matthias; Fischbach, Katharina; Preim, Bernhard (The Eurographics Association, 2015)
      Four-dimensional phase-contrast magnetic resonance imaging (4D PC-MRI) allows the non-invasive acquisition of temporally resolved, three-dimensional blood flow information. Quantitative and qualitative data analysis helps ...
    • Multi-Touch Table System for Medical Visualization 

      Ynnerman, Anders; Rydell, Thomas; Persson, Anders; Ernvik, Aron; Forsell, Camilla; Ljung, Patric; Lundström, Claes (The Eurographics Association, 2015)
      Medical imaging plays a central role in a vast range of healthcare practices. While the usefulness of 3D visualizations is well known, the adoption of such technology has previously been limited in many medical areas. This ...
    • Surgery Training, Planning and Guidance Using the SOFA Framework 

      Talbot, Hugo; Haouchine, Nazim; Peterlik, Igor; Dequidt, Jeremie; Duriez, Christian; Delingette, Herve; Cotin, Stéphane (The Eurographics Association, 2015)
      In recent years, an active development of novel technologies dealing with medical training, planning and guidance has become an increasingly important area of interest in both research and health-care manufacturing. A ...
    • EUROGRAPHICS 2015: Dirk Bartz Prize Frontmatter 

      Hans-Christian Hege; Timo Ropinski (Eurographics Association, 2015)
    • Tools and Techniques for Direct Volume Interaction 

      Wiebel, Alexander; Isenberg, Tobias; Bruckner, Stefan; Ropinski, Timo (The Eurographics Association, 2015)
      Volumetric data, continuous as well as scattered, are close to ubiquitous in natural sciences, medicine and engineering. While the visualization of such data itself is not straightforward, interaction with and manipulation ...
    • Meshless Interpolations for Computer Graphics, Visualization and Games 

      Skala, Vaclav (The Eurographics Association, 2015)
      Meshless Interpolations for Computer Graphics, Visualization and Games: An Informal Introduction
    • Position-Based Simulation Methods in Computer Graphics 

      Bender, Jan; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2015)
      The physically-based simulation of mechanical effects has been an important research topic in computer graphics for more than two decades. Classical methods in this field discretize Newton’s second law and determine different ...
    • Eye Tracking Visualization 

      Burch, Michael; Blascheck, Tanja; Kurzhals, Kuno; Pflüger, Hermann; Raschke, Michael; Weiskopf, Daniel; Pfeiffer, Thies (The Eurographics Association, 2015)
      Eye tracking has become a widely used method to analyze user behavior in marketing, neuroscience, human-computer interaction, and visualization research. Apart from measuring completion times and recording accuracy rates ...
    • 3D Video: from Capture to Interactive Display 

      Loscos, Céline; Rémion, Yannick; Lucas, Laurent; Guillemot, Romain; Battin, Benjamin (The Eurographics Association, 2015)
      While 3D vision and 3D/4D imaging has existed for many years, the use of 3D cameras and video-based modeling by the film industry and recent access to cheap contactless control devices has induced an explosion of interest ...
    • EUROGRAPHICS 2015: Tutorials Frontmatter 

      Matthias Zwicker; Cyril Soler (Eurographics Association, 2015)
    • Generation of Folded Terrains from Simple Vector Maps 

      Michel, Elie; Emilien, Arnaud; Cani, Marie-Paule (The Eurographics Association, 2015)
      While several terrain generation methods focused on plausible watersheds, the fact that most mountains should not be isolated but rather be part of wider scale mountain ranges was seldom considered. In this work, we present ...
    • Separation of Manga Line Drawings and Screentones 

      Ito, Kota; Matsui, Yusuke; Yamasaki, Toshihiko; Aizawa, Kiyoharu (The Eurographics Association, 2015)
      Screentones are unique expressions of Japanese comics (manga), which enrich their visual expression. However, such screentones have a very different visual nature from that of line drawing areas; this prevents us from ...
    • Improving k-buffer Methods via Occupancy Maps 

      Vasilakis, Andreas A.; Papaioannou, Georgios (The Eurographics Association, 2015)
      In this work, we investigate an efficient approach to treat fragment racing when computing k-nearest fragments. Based on the observation that knowing the depth position of the k-th fragment we can optimally find the k-closest ...
    • Adaptive LightSlice for Virtual Ray Lights 

      Frederickx, Roald; Bartels, Pieterjan; Dutré, Philip (The Eurographics Association, 2015)
      We speed up the rendering of participating media with Virtual Ray Lights (VRLs) by clustering them in a preprocessing step. A subset of representative VRLs is then sampled from the clustering, which is used for the final ...
    • Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines 

      Hjelmervik, Jon M.; Fuchs, Franz G. (The Eurographics Association, 2015)
      Flexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those ...