Browsing EG2015 by Issue Date
Now showing items 1-20 of 116
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General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ... -
Eye Tracking Visualization
(The Eurographics Association, 2015)Eye tracking has become a widely used method to analyze user behavior in marketing, neuroscience, human-computer interaction, and visualization research. Apart from measuring completion times and recording accuracy rates ... -
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ... -
Meshless Interpolations for Computer Graphics, Visualization and Games
(The Eurographics Association, 2015)Meshless Interpolations for Computer Graphics, Visualization and Games: An Informal Introduction -
A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering
(The Eurographics Association, 2015)We present a physically-based computational model of the light sheet fluorescence microscope (LSFM). Based on Monte Carlo ray tracing and geometric optics, our method simulates the operational aspects and image formation ... -
Scalable Partitioning for Parallel Position Based Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ... -
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions
(The Eurographics Association, 2015)Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. Motion capture is a reliable way to represent natural motion on such characters, thereby allowing a wide range of ... -
High Reliefs from 3D Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct scene parts by preserving ... -
3D Video: from Capture to Interactive Display
(The Eurographics Association, 2015)While 3D vision and 3D/4D imaging has existed for many years, the use of 3D cameras and video-based modeling by the film industry and recent access to cheap contactless control devices has induced an explosion of interest ... -
Hardware-Based Non-Photorealistic Rendering Using a Painting Robot
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ... -
Biologically-Inspired Visual Simulation of Insect Swarms
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ... -
Adaptive LightSlice for Virtual Ray Lights
(The Eurographics Association, 2015)We speed up the rendering of participating media with Virtual Ray Lights (VRLs) by clustering them in a preprocessing step. A subset of representative VRLs is then sampled from the clustering, which is used for the final ... -
Adapting the Twelve Principles of Classic Animation to Lectures
(The Eurographics Association, 2015)This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to the lecturing context. An analogy is drawn between an animator and a lecturer due to their ... -
Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input
(The Eurographics Association, 2015)One of the most compelling challenges in virtual reality today is to allow users to carry out virtual manipulation tasks using their hands. Multi-touch devices are an interesting interface for this task, as they are widely ... -
Composition-Aware Scene Optimization for Product Images
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ... -
EUROGRAPHICS 2015: CGF 34-2 Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2015) -
EUROGRAPHICS 2015: Dirk Bartz Prize Frontmatter
(Eurographics Association, 2015) -
Self Tuning Texture Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2015)The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ... -
Interactive Disassembly Planning for Complex Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We present an approach for the automatic generation, interactive exploration and real-time modification of disassembly procedures for complex, multipartite CAD data sets. In order to lift the performance barriers prohibiting ... -
Designing Camera Networks by Convex Quadratic Programming
(The Eurographics Association and John Wiley & Sons Ltd., 2015)In this paper, we study the problem of automatic camera placement for computer graphics and computer vision applications. We extend the problem formulations of previous work by proposing a novel way to incorporate visibility ...