Now showing items 1-13 of 13

    • Adaptable Anatomical Models for Realistic Bone Motion Reconstruction 

      Zhu, Lifeng; Hu, Xiaoyan; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
    • Biologically-Inspired Visual Simulation of Insect Swarms 

      Li, Weizi; Wolinski, David; Pettré, Julien; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...
    • Composition-Aware Scene Optimization for Product Images 

      Liu, Tianqiang; McCann, Jim; Li, Wilmot; Funkhouser, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
    • A Dimension-reduced Pressure Solver for Liquid Simulations 

      Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
    • Egocentric Normalization of Kinematic Path 

      Molla, Eray; Boulic, Ronan (The Eurographics Association, 2015)
      We focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a ...
    • Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions 

      Ennis, Cathy; Hoyet, Ludovic; O'Sullivan, Carol (The Eurographics Association, 2015)
      Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. Motion capture is a reliable way to represent natural motion on such characters, thereby allowing a wide range of ...
    • Implicit Formulation for SPH-based Viscous Fluids 

      Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
    • Improving Sampling-based Motion Control 

      Liu, Libin; Yin, KangKang; Guo, Baining (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation. Coupled ...
    • Individual Time Stepping for SPH Fluids 

      He, Liangliang; Ban, Xiaojuan; Liu, Xu; Wang, Xiaokun (The Eurographics Association, 2015)
      We present a novel adaptive stepping scheme for SPH fluids, in which particles have their own time-steps determined from local conditions, e.g. Courant condition. These individual time-steps are constrained for global ...
    • Real-Time Subspace Integration for Example-Based Elastic Material 

      Zhang, Wenjing; Zheng, Jianmin; Thalmann, Nadia Magnenat (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time ...
    • Scalable Partitioning for Parallel Position Based Dynamics 

      Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
    • Sketch-Based Controllers for Blendshape Facial Animation 

      Cetinaslan, Ozan; Orvalho, Verónica; Lewis, John (The Eurographics Association, 2015)
      The blendshape approach is a widely used technique to generate realistic facial animation. However, creating blendshape facial animations using traditional weight editing tools requires either memorizing the function of a ...
    • State of the Art in Hand and Finger Modeling and Animation 

      Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Neff, Michael; Zordan, Victor; Jörg, Sophie (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled ...