Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
Abstract
We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This joint model can be adapted to different individuals without breaking its functionality, i.e., the bones and the skin remain well-articulated after the adaptation.We propose an optimization algorithm which learns the subject-specific (anthropometric) parameters from input point clouds captured using commodity depth cameras. The resulting personalized models can be used to reconstruct motion of human subjects. We validate our approach for upper and lower limbs, using both synthetic data and recordings of three different human subjects. Our reconstructed bone motion is comparable to results obtained by optical motion capture (Vicon) combined with anatomically-based inverse kinematics (OpenSIM). We demonstrate that our adapted models better preserve the joint structure than previous methods such as OpenSIM or Anatomy Transfer.
BibTeX
@article {10.1111:cgf.12575,
journal = {Computer Graphics Forum},
title = {{Adaptable Anatomical Models for Realistic Bone Motion Reconstruction}},
author = {Zhu, Lifeng and Hu, Xiaoyan and Kavan, Ladislav},
year = {2015},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
DOI = {10.1111/cgf.12575}
}
journal = {Computer Graphics Forum},
title = {{Adaptable Anatomical Models for Realistic Bone Motion Reconstruction}},
author = {Zhu, Lifeng and Hu, Xiaoyan and Kavan, Ladislav},
year = {2015},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
DOI = {10.1111/cgf.12575}
}