Now showing items 241-244 of 244

    • Local Painting and Deformation of Meshes on the GPU 

      Schäfer, H.; Keinert, B.; Nießner, M.; Stamminger, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel method to adaptively apply modifications to scene data stored in GPU memory. Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting ...
    • Boundary Handling at Cloth–Fluid Contact 

      Huber, M.; Eberhardt, B.; Weiskopf, D. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a robust and efficient method for the two‐way coupling between particle‐based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that ...
    • Probably Approximately Symmetric: Fast Rigid Symmetry Detection With Global Guarantees 

      Korman, Simon; Litman, Roee; Avidan, Shai; Bronstein, Alex (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user‐specified threshold, with ...
    • Editorial 

      Deussen, Oliver; Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)