Browsing Volume 34 (2015) by Issue Date
Now showing items 1-20 of 244
-
Semi‐Regular Triangle Remeshing: A Comprehensive Study
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)Semi‐regular triangle remeshing algorithms convert irregular surface meshes into semi‐regular ones. Especially in the field of computer graphics, semi‐regularity is an interesting property because it makes meshes highly ... -
Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)Providing multiple meanings in a single piece of art has always been intriguing to both artists and observers. We present Purkinje images, which have different interpretations depending on the luminance adaptation of the ... -
Local Painting and Deformation of Meshes on the GPU
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a novel method to adaptively apply modifications to scene data stored in GPU memory. Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting ... -
Probably Approximately Symmetric: Fast Rigid Symmetry Detection With Global Guarantees
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user‐specified threshold, with ... -
Boundary Handling at Cloth–Fluid Contact
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a robust and efficient method for the two‐way coupling between particle‐based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that ... -
Editorial
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015) -
Real‐Time Isosurface Extraction With View‐Dependent Level of Detail and Applications
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)Volumetric scalar data sets are common in many scientific, engineering and medical applications where they originate from measurements or simulations. Furthermore, they can represent geometric scene content, e.g. as distance ... -
Hybrid Data Visualization Based on Depth Complexity Histogram Analysis
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct ... -
Memory Considerations for Low Energy Ray Tracing
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into a ray stream memory ... -
Collective Crowd Formation Transform with Mutual Information–Based Runtime Feedback
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)This paper introduces a new crowd formation transform approach to achieve visually pleasing group formation transition and control. Its core idea is to transform crowd formation shapes with a least effort pair assignment ... -
Example‐Based Materials in Laplace–Beltrami Shape Space
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a novel method for flexible and efficient simulation of example‐based elastic deformation. The geometry of all input shapes is projected into a common shape space spanned by the Laplace–Beltrami eigenfunctions. ... -
Advances in Interaction with 3D Environments
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)Various interaction techniques have been developed for interactive 3D environments. This paper presents an up‐to‐date and comprehensive review of the state of the art of non‐immersive interaction techniques for , , and , ... -
Example‐Based Retargeting of Human Motion to Arbitrary Mesh Models
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion‐retargeting systems try to preserve the original motion, while satisfying ... -
Stable and Fast Fluid–Solid Coupling for Incompressible SPH
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)The solid boundary handling has been a research focus in physically based fluid animation. In this paper, we propose a novel stable and fast particle method to couple predictive–corrective incompressible and geometric ... -
Seamless, Static Multi‐Texturing of 3D Meshes
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)In the context of 3D reconstruction, we present a static multi‐texturing system yielding a seamless texture atlas calculated by combining the colour information from several photos from the same subject covering most of ... -
Data‐Driven Automatic Cropping Using Semantic Composition Search
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a data‐driven method for automatically cropping photographs to be well‐composed and aesthetically pleasing. Our method matches the composition of an amateur's photograph to an expert's using point correspondences. ... -
Partial Shape Matching Using Transformation Parameter Similarity
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)In this paper, we present a method for non‐rigid, partial shape matching in vector graphics. Given a user‐specified query region in a 2D shape, similar regions are found, even if they are non‐linearly distorted. Furthermore, ... -
Filtering Multi‐Layer Shadow Maps for Accurate Soft Shadows
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)In this paper, we introduce a novel technique for pre‐filtering multi‐layer shadow maps. The occluders in the scene are stored as variable‐length lists of fragments for each texel. We show how this representation can be ... -
A Visualization Tool Used to Develop New Photon Mapping Techniques
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a visualization tool aimed specifically at the development and optimization of photon map denoising methods. Our tool allows the rapid testing of hypotheses and algorithms through the use of parallel coordinates, ... -
A Vectorial Framework for Ray Traced Diffusion Curves
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)Diffusion curves allow creating complex, smoothly shaded images by diffusing colours defined at curves. These methods typically require the solution of a global optimization problem (over either the pixel grid or an ...