Boundary Handling at Cloth–Fluid Contact
Abstract
We present a robust and efficient method for the two‐way coupling between particle‐based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that combines a repulsion force approach with a continuous intersection handling to guarantee that no penetration occurs. Moreover, boundary conditions for the tangential component of the fluid's velocity are implemented to model the different slip conditions. The proposed method is particularly useful for dynamic surfaces, like cloth and thin shells. In addition, we demonstrate how standard fluid surface reconstruction algorithms can be modified to prevent the calculated surface from intersecting close objects. For both the two‐way coupling and the surface reconstruction, we take into account that the fluid can wet the cloth. We have implemented our approach for the bidirectional interaction between liquid simulations based on Smoothed Particle Hydrodynamics (SPH) and standard mesh‐based cloth simulation systems.We present a robust and efficient method for the two‐way coupling between particle‐based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that combines a repulsion force approach with a continuous intersection handling to guarantee that no penetration occurs.
BibTeX
@article {10.1111:cgf.12455,
journal = {Computer Graphics Forum},
title = {{Boundary Handling at Cloth–Fluid Contact}},
author = {Huber, M. and Eberhardt, B. and Weiskopf, D.},
year = {2015},
publisher = {Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd.},
DOI = {10.1111/cgf.12455}
}
journal = {Computer Graphics Forum},
title = {{Boundary Handling at Cloth–Fluid Contact}},
author = {Huber, M. and Eberhardt, B. and Weiskopf, D.},
year = {2015},
publisher = {Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd.},
DOI = {10.1111/cgf.12455}
}