Now showing items 1-14 of 14

    • Adaptable Anatomical Models for Realistic Bone Motion Reconstruction 

      Zhu, Lifeng; Hu, Xiaoyan; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
    • Biologically-Inspired Visual Simulation of Insect Swarms 

      Li, Weizi; Wolinski, David; Pettré, Julien; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...
    • Composition-Aware Scene Optimization for Product Images 

      Liu, Tianqiang; McCann, Jim; Li, Wilmot; Funkhouser, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
    • Deformable Objects Collision Handling with Fast Convergence 

      Li, Siwang; Pan, Zherong; Huang, Jin; Bao, Hujun; Jin, Xiaogang (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a stable and efficient simulator for deformable objects with collisions and contacts. For stability, an optimization derived from the implicit time integrator is solved in each timestep under the inequality ...
    • A Dimension-reduced Pressure Solver for Liquid Simulations 

      Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
    • An Efficient Boundary Handling with a Modified Density Calculation for SPH 

      Fujisawa, Makoto; Miura, Kenjiro T. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a new boundary handling method for smoothed particle hydrodynamics (SPH). Previous approaches required the use of boundary particles to prevent particles from sticking to the boundary. We address this issue by ...
    • Geometrically Exact Simulation of Inextensible Ribbon 

      Shen, Zhongwei; Huang, Jin; Chen, Wei; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Narrow, inextensible, and naturally flat ribbons have some special and interesting phenomena under isometric deformations. Although a ribbon has a shape between rod and shell, directly applying the geometric representation ...
    • Implicit Formulation for SPH-based Viscous Fluids 

      Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
    • Improving Sampling-based Motion Control 

      Liu, Libin; Yin, KangKang; Guo, Baining (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation. Coupled ...
    • Interactive Rigging with Intuitive Tools 

      Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco i; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Rigging is a core element in the process of bringing a 3D character to life. The rig defines and delimits the motions of the character and provides an interface for an animator with which to interact with the 3D character. ...
    • Multi-layer Lattice Model for Real-Time Dynamic Character Deformation 

      Iwamoto, Naoya; Shum, Hubert P. H.; Yang, Longzhi; Morishima, Shigeo (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Due to the recent advancement of computer graphics hardware and software algorithms, deformable characters have become more and more popular in real-time applications such as computer games. While there are mature techniques ...
    • Real-Time Subspace Integration for Example-Based Elastic Material 

      Zhang, Wenjing; Zheng, Jianmin; Thalmann, Nadia Magnenat (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time ...
    • Scalable Partitioning for Parallel Position Based Dynamics 

      Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
    • TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds 

      Wang, Zhendong; Tang, Min; Tong, Ruofeng; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a realtime and reliable continuous collision detection (CCD) algorithm between triangulated models that exploits the floating point hardware capability of current CPUs and GPUs. Our formulation is based on ...