What can Computer Graphics expect from 3D Computer Vision?
Abstract
Computer Vision is a discipline whose ultimate goal is to interpret optical images of real scenes. It is well understood that such a problem is cursed by ambiguity of interpretation and uncertainty of evidence. Despite imperfectness of results due to the scenes never following our prior models exactly, Computer Vision has achieved a significant progress in the past two decades.This talk will outline the quest of 3D Computer Vision by describing a processing pipeline that receives a heap of unorganized images from unknown cameras and produces a consistent 3D geometric model together with camera calibrations. We will see how new algorithms allow the standard conception of the pipeline as a series of independent processing steps gradually transform to a single complex, yet efficient vision task. We will identify some points where linking Computer Vision and Computer Graphics would bring significant progress.
BibTeX
@article {10.1111:j.1467-8659.2007.01045.x,
journal = {Computer Graphics Forum},
title = {{What can Computer Graphics expect from 3D Computer Vision?}},
author = {Sara, Radim},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01045.x}
}
journal = {Computer Graphics Forum},
title = {{What can Computer Graphics expect from 3D Computer Vision?}},
author = {Sara, Radim},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01045.x}
}